public static Offset <GetGameStateReq> CreateGetGameStateReq(FlatBufferBuilder builder, StringOffset accountIdOffset = default(StringOffset), StringOffset roomIDOffset = default(StringOffset)) { builder.StartObject(2); GetGameStateReq.AddRoomID(builder, roomIDOffset); GetGameStateReq.AddAccountId(builder, accountIdOffset); return(GetGameStateReq.EndGetGameStateReq(builder)); }
public static GetGameStateReq GetRootAsGetGameStateReq(ByteBuffer _bb, GetGameStateReq obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }