コード例 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     ActorId = buffer.ReadInt(32);
     ActorSNO = buffer.ReadInt(32);
     WorldLocation = new WorldPlace();
     WorldLocation.Parse(buffer);
     if(buffer.ReadBool())
         PlayerIndex = buffer.ReadInt(4) + (-1);
     LevelAreaSNO = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(4);
     Field8 = buffer.ReadInt(6);
     if(buffer.ReadBool())
         Field9 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         MinimapTextureSNO = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field11 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field12 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         StringListSNO = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field14 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field15 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field16 = buffer.ReadBool();
 }
コード例 #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadCharArray(512);
     Field2 = buffer.ReadInt(4) + (-1);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
 }
コード例 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(2);
     if(buffer.ReadBool())
     {
         Field7 = new AnimPreplayData();
         Field7.Parse(buffer);
     }
 }
コード例 #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(5);
     Field4 = new WorldPlace();
     Field4.Parse(buffer);
 }
コード例 #5
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadFloat32();
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadBool();
     Field12 = buffer.ReadBool();
     Field13 = buffer.ReadInt(32);
 }
コード例 #6
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     UsedItem = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(3) + (-1);
     UsedOnItem = buffer.ReadInt(32);
     Location = new WorldPlace();
     Location.Parse(buffer);
 }
コード例 #7
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Place = new WorldPlace();
     Place.Parse(buffer);
     Amount = buffer.ReadInt(32);
     if(buffer.ReadBool())
         OptionalGoldAmount = buffer.ReadInt(32);
     Type = buffer.ReadInt(6);
 }