コード例 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     TriggerConditions = new TriggerConditions();
     TriggerConditions.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     HardPointLinks = new HardpointLink[2];
     for(int i = 0;i < _HardPointLinks.Length;i++)
     {
         _HardPointLinks[i] = new HardpointLink();
         _HardPointLinks[i].Parse(buffer);
     }
     LookLink = new LookLink();
     LookLink.Parse(buffer);
     ConstraintLink = new ConstraintLink();
     ConstraintLink.Parse(buffer);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadInt(32);
     Field19 = buffer.ReadInt(32);
     Field20 = buffer.ReadFloat32();
     Field21 = buffer.ReadInt(32);
     Velocity = buffer.ReadFloat32();
     Ticks1 = buffer.ReadInt(32);
     RuneType = buffer.ReadInt(32);
     UseRuneType = buffer.ReadInt(32);
     Color1 = new RGBAColor();
     Color1.Parse(buffer);
     Field27 = buffer.ReadInt(32);
     Color2 = new RGBAColor();
     Color2.Parse(buffer);
     Field29 = buffer.ReadInt(32);
 }
コード例 #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new SNOName();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = new SceneSpecification();
     Field2.Parse(buffer);
 }
コード例 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Name = new SNOName();
     Name.Parse(buffer);
 }
コード例 #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     ObjectiveType = buffer.ReadInt(4);
     Field2 = buffer.ReadInt(32);
     CounterTarget = buffer.ReadInt(32);
     SNOName1 = new SNOName();
     SNOName1.Parse(buffer);
     SNOName2 = new SNOName();
     SNOName2.Parse(buffer);
     GBID1 = buffer.ReadInt(32);
     GBID2 = buffer.ReadInt(32);
     Group1Name = buffer.ReadCharArray(256);
     Unknown2 = buffer.ReadCharArray(256);
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadInt(32);
     GBIDItemToShow = buffer.ReadInt(32);
 }
コード例 #5
0
 public override void Parse(GameBitBuffer buffer)
 {
     ConditionType = buffer.ReadInt(3);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     SNOName1 = new SNOName();
     SNOName1.Parse(buffer);
     SNOName2 = new SNOName();
     SNOName2.Parse(buffer);
     GBID1 = buffer.ReadInt(32);
     GBID2 = buffer.ReadInt(32);
     Unknown1 = buffer.ReadCharArray(256);
     Unknown2 = buffer.ReadCharArray(256);
 }
コード例 #6
0
 public override void Parse(GameBitBuffer buffer)
 {
     Name = buffer.ReadCharArray(128);
     Type = buffer.ReadInt(32);
     PRTransform = new PRTransform();
     PRTransform.Parse(buffer);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     serTagMap = new SerializeData();
     serTagMap.Parse(buffer);
     TagMap = new DT_TAGMAP();
     TagMap.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     serMarkerLinks = new SerializeData();
     serMarkerLinks.Parse(buffer);
     //still checking variablearrays
     this.MarkerLinks = new List<MarkerLink>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MarkerLinks.Count; loop12++)
     {
         _MarkerLinks[loop12] = new MarkerLink();
         _MarkerLinks[loop12].Parse(buffer);
     }
 }
コード例 #7
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new SNOName();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
 }
コード例 #8
0
 public override void Parse(GameBitBuffer buffer)
 {
     Min = buffer.ReadInt(32);
     Max = buffer.ReadInt(32);
     Field2 = new SNOName();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }