public override void Parse(GameBitBuffer buffer) { serRareMonsterNames = new SerializeData(); serRareMonsterNames.Parse(buffer); //still checking variablearrays this.RareMonsterNames = new List<RareMonsterNamesEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _RareMonsterNames.Count; loop12++) { _RareMonsterNames[loop12] = new RareMonsterNamesEntry(); _RareMonsterNames[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serRareMonsterNames = new SerializeData(); serRareMonsterNames.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays RareMonsterNames = new List<RareMonsterNamesEntry>(); for(int i = 0; i < (int)(serRareMonsterNames.Field1 / 392); i++) { stream.Position = serRareMonsterNames.Field0 + 16 + (392*i) ; RareMonsterNamesEntry temp12_RareMonsterNames; temp12_RareMonsterNames = new RareMonsterNamesEntry(); temp12_RareMonsterNames.FileRead(stream, stream.Position); _RareMonsterNames.Add(temp12_RareMonsterNames); } }