public override void Parse(GameBitBuffer buffer) { serRareItemNames = new SerializeData(); serRareItemNames.Parse(buffer); //still checking variablearrays this.RareItemNames = new List<RareItemNamesEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _RareItemNames.Count; loop12++) { _RareItemNames[loop12] = new RareItemNamesEntry(); _RareItemNames[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serRareItemNames = new SerializeData(); serRareItemNames.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays RareItemNames = new List<RareItemNamesEntry>(); for(int i = 0; i < (int)(serRareItemNames.Field1 / 272); i++) { stream.Position = serRareItemNames.Field0 + 16 + (272*i) ; RareItemNamesEntry temp12_RareItemNames; temp12_RareItemNames = new RareItemNamesEntry(); temp12_RareItemNames.FileRead(stream, stream.Position); _RareItemNames.Add(temp12_RareItemNames); } }