コード例 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     serRareItemNames = new SerializeData();
     serRareItemNames.Parse(buffer);
     //still checking variablearrays
     this.RareItemNames = new List<RareItemNamesEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _RareItemNames.Count; loop12++)
     {
         _RareItemNames[loop12] = new RareItemNamesEntry();
         _RareItemNames[loop12].Parse(buffer);
     }
 }
コード例 #2
0
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serRareItemNames = new SerializeData();
     serRareItemNames.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     RareItemNames = new List<RareItemNamesEntry>();
     for(int i = 0; i < (int)(serRareItemNames.Field1 / 272); i++)
     {
     stream.Position = serRareItemNames.Field0 + 16 + (272*i) ;
         RareItemNamesEntry temp12_RareItemNames;
         temp12_RareItemNames = new RareItemNamesEntry();
         temp12_RareItemNames.FileRead(stream, stream.Position);
         _RareItemNames.Add(temp12_RareItemNames);
     }
 }