public override void Parse(GameBitBuffer buffer) { FollowUpStepID = buffer.ReadInt(32); serStepObjectives = new SerializeData(); serStepObjectives.Parse(buffer); //still checking variablearrays this.StepObjectives = new List<QuestStepObjective>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _StepObjectives.Count; loop12++) { _StepObjectives[loop12] = new QuestStepObjective(); _StepObjectives[loop12].Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = new int[4]; for(int i = 0;i < _Field0.Length;i++) _Field0[i] = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadBool(); Field5 = buffer.ReadBool(); serStepBonusObjectives = new SerializeData(); serStepBonusObjectives.Parse(buffer); //still checking variablearrays this.StepBonusObjectives = new List<QuestStepObjective>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _StepBonusObjectives.Count; loop12++) { _StepBonusObjectives[loop12] = new QuestStepObjective(); _StepBonusObjectives[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; FollowUpStepID = stream.ReadValueS32(); stream.Position = offset + 16; serStepObjectives = new SerializeData(); serStepObjectives.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays StepObjectives = new List<QuestStepObjective>(); for(int i = 0; i < (int)(serStepObjectives.Field1 / 564); i++) { stream.Position = serStepObjectives.Field0 + 16 + (564*i) ; QuestStepObjective temp12_StepObjectives; temp12_StepObjectives = new QuestStepObjective(); temp12_StepObjectives.FileRead(stream, stream.Position); _StepObjectives.Add(temp12_StepObjectives); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new int[4]; for(int loop12=0; loop12 < 4; loop12++ ) { int temp12_Field0; temp12_Field0 = stream.ReadValueS32(); _Field0[loop12] = temp12_Field0; } stream.Position = offset + 16; Field1 = stream.ReadValueS32(); stream.Position = offset + 20; Field2 = stream.ReadValueS32(); stream.Position = offset + 24; Field3 = stream.ReadValueS32(); stream.Position = offset + 28; Field4 = stream.ReadValueS32() == 1; stream.Position = offset + 32; Field5 = stream.ReadValueS32() == 1; stream.Position = offset + 48; serStepBonusObjectives = new SerializeData(); serStepBonusObjectives.FileRead(stream, stream.Position); stream.Position = offset + 40; //still checking variablearrays StepBonusObjectives = new List<QuestStepObjective>(); for(int i = 0; i < (int)(serStepBonusObjectives.Field1 / 564); i++) { stream.Position = serStepBonusObjectives.Field0 + 16 + (564*i) ; QuestStepObjective temp12_StepBonusObjectives; temp12_StepBonusObjectives = new QuestStepObjective(); temp12_StepBonusObjectives.FileRead(stream, stream.Position); _StepBonusObjectives.Add(temp12_StepBonusObjectives); } }