public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadFloat32(); Field1 = buffer.ReadInt(32); serSpawnItems = new SerializeData(); serSpawnItems.Parse(buffer); //still checking variablearrays this.SpawnItems = new List<MonsterMinionSpawnItem>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _SpawnItems.Count; loop12++) { _SpawnItems[loop12] = new MonsterMinionSpawnItem(); _SpawnItems[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadValueF32(); stream.Position = offset + 4; Field1 = stream.ReadValueS32(); stream.Position = offset + 16; serSpawnItems = new SerializeData(); serSpawnItems.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays SpawnItems = new List<MonsterMinionSpawnItem>(); for(int i = 0; i < (int)(serSpawnItems.Field1 / 20); i++) { stream.Position = serSpawnItems.Field0 + 16 + (20*i) ; MonsterMinionSpawnItem temp12_SpawnItems; temp12_SpawnItems = new MonsterMinionSpawnItem(); temp12_SpawnItems.FileRead(stream, stream.Position); _SpawnItems.Add(temp12_SpawnItems); } }