public override void Parse(GameBitBuffer buffer) { serItemLevelModifiers = new SerializeData(); serItemLevelModifiers.Parse(buffer); //still checking variablearrays this.ItemLevelModifiers = new List<LootDistribution>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ItemLevelModifiers.Count; loop12++) { _ItemLevelModifiers[loop12] = new LootDistribution(); _ItemLevelModifiers[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serItemLevelModifiers = new SerializeData(); serItemLevelModifiers.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays ItemLevelModifiers = new List<LootDistribution>(); for(int i = 0; i < (int)(serItemLevelModifiers.Field1 / 92); i++) { stream.Position = serItemLevelModifiers.Field0 + 16 + (92*i) ; LootDistribution temp12_ItemLevelModifiers; temp12_ItemLevelModifiers = new LootDistribution(); temp12_ItemLevelModifiers.FileRead(stream, stream.Position); _ItemLevelModifiers.Add(temp12_ItemLevelModifiers); } }