public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new Vector3D(); Field2.Parse(buffer); Field3 = new Vector3D(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = new DPathSinData(); Field7.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(4); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = new Vector3D(); Field5.Parse(buffer); Field6 = buffer.ReadFloat32(); Field7 = new Vector3D(); Field7.Parse(buffer); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadFloat32(); Field15 = new DPathSinData(); Field15.Parse(buffer); }