/// <summary> /// 返回道具ID /// </summary> private int GetPropID(string propName, int type) { switch (type) { //英雄 case 0: List <mw.HeroBaseConfig> hbc = TableManager.Load <mw.HeroBaseConfig>(); for (int i = 0; i < hbc.Count; i++) { if (propName.Equals(TextManager.GetText(hbc[i].name))) { return(hbc[i].id); } } break; //物品 case 1: List <mw.ItemConfig> ic = TableManager.Load <mw.ItemConfig>(); for (int i = 0; i < ic.Count; i++) { if (propName.Equals(TextManager.GetText(ic[i].name))) { return(ic[i].id); } } break; } return(-1); }
/// <summary> /// 载入 /// </summary> public static void Load() { TextManager.textDictionary.Clear(); List <mw.UIDescConfig>[] listSet = { TableManager.Load <mw.UIDescConfig>("protodatas/UIDescConfig.protodata.bytes"), TableManager.Load <mw.UIDescConfig>("protodatas/UIDescExConfig.protodata.bytes"), }; foreach (var list in listSet) { if (list != null) { foreach (var config in list) { try { TextManager.textDictionary.Add(config.id, config); TextManager.idIncrease = Math.Max(TextManager.idIncrease, config.id + 1); //Log.AddLog("不报错ID:" + config.id); } catch (Exception exception) { Log.AddLog(exception.ToString()); Log.AddLog("报错ID:" + config.id); } } } } }
/// <summary> /// 开始 /// </summary> public static void Start() { GiftTable.GiftListEx = TableManager.Load <mw.GiftConfig>(); if (null == GiftTable.GiftListEx) { GiftTable.GiftListEx = new List <mw.GiftConfig>(); } List <mw.GiftConfig> list = new List <mw.GiftConfig>(); for (int i = 0; i < GiftTable.GiftListEx.Count; ++i) { if (GiftTable.GiftListEx[i].id >= 1000000) { list.Add(GiftTable.GiftListEx[i]); } } TableManager.Save(list); GiftTable.GiftList = TableManager.Load <mw.GiftConfig>("protodatas/GiftConfig.protodata.bytes"); if (null == GiftTable.GiftList) { GiftTable.GiftList = new List <mw.GiftConfig>(); } if (GiftTable.GiftListEx != null) { for (int i = 0; i < GiftTable.GiftListEx.Count; i++) { int j = 0; for (; j < GiftTable.GiftList.Count; j++) { if (GiftTable.GiftListEx[i].id == GiftTable.GiftList[j].id) { break; } } if (j == GiftTable.GiftList.Count) { GiftTable.GiftList.Add(GiftTable.GiftListEx[i]); } } } foreach (var gift in GiftTable.GiftList) { gift.title_id = gift.title; gift.desc_id = gift.desc; } GiftTable.DoStart(); }
public static void LoadTable() { InitSpareIds(); tableActivity.Clear(); tableAchieve.Clear(); tableReward.Clear(); List <mw.ActivityConfig> listActivityEx = TableManager.Load <mw.ActivityConfig>("protodatas/ActivityExConfig.protodata.bytes"); if (listActivityEx != null) { foreach (var val in listActivityEx) { if (val != null) { AddActivityNode(val); } } } List <mw.AchieveConfig> listAchieve = TableManager.Load <mw.AchieveConfig>("protodatas/AchieveExConfig.protodata.bytes"); if (listAchieve != null) { foreach (var val in listAchieve) { if (val != null) { AddAchieveNode(val); } } } List <mw.RewardConfig> listReward = TableManager.Load <mw.RewardConfig>("protodatas/RewardExConfig.protodata.bytes"); if (listReward != null) { foreach (var val in listReward) { if (val != null) { AddRewardNode(val); } } } }
/// <summary> /// 开始 /// </summary> public static void Start() { List <mw.ActivityConfig> listActivity = TableManager.Load <mw.ActivityConfig>("protodatas/ActivityConfig.protodata.bytes"); if (null != listActivity) { foreach (var config in listActivity) { ActivityTable.Add(config.id, config); } } List <mw.ItemConfig> itemList = TableManager.Load <mw.ItemConfig>(); if (itemList != null) { foreach (var item in itemList) { if (item.type != mw.Enums.ItemType.ITEM_TYPE_PET_STONE) { if (!TableManager.ItemTable.ContainsKey(item.id)) { TableManager.ItemTable.Add(item.id, item); } } else { if (!TableManager.PetStoneTable.ContainsKey(item.id)) { TableManager.PetStoneTable.Add(item.id, item); } } } } List <mw.HeroBaseConfig> heroList = TableManager.Load <mw.HeroBaseConfig>(); if (heroList != null) { foreach (var card in heroList) { TableManager.HeroTable.Add(card.id, card); } } List <mw.PetConfig> petList = TableManager.Load <mw.PetConfig>(); if (petList != null) { foreach (var pet in petList) { TableManager.PetTable.Add(pet.idx, pet); } } List <mw.GMTDescConfig> gmtDescList = TableManager.Load <mw.GMTDescConfig>(); if (gmtDescList != null) { foreach (var gmtDesc in gmtDescList) { TableManager.GMTDescTable.Add(gmtDesc.id, gmtDesc); } } List <mw.RmbShopConfig> rmbShopList = TableManager.Load <mw.RmbShopConfig>(); if (null != rmbShopList) { for (int i = 0; i < rmbShopList.Count; i++) { string index = string.Format("{0}-{1}", rmbShopList[i].channel, rmbShopList[i].goods_RegisterId); TableManager.RmbShopTable.Add(index, rmbShopList[i]); } } List <mw.MountConfig> mountList = TableManager.Load <mw.MountConfig>(); if (null != mountList) { for (int i = 0; i < mountList.Count; ++i) { if (!TableManager.MountTable.ContainsKey(mountList[i].id)) { TableManager.MountTable.Add(mountList[i].id, mountList[i]); } } } List <mw.StoneConfig> stoneList = TableManager.Load <mw.StoneConfig>(); if (null != stoneList) { for (int i = 0; i < stoneList.Count; ++i) { TableManager.StoneTable.Add(stoneList[i].id, stoneList[i]); } } }
/// <summary> /// 页面载入响应 /// </summary> protected override void OnGmPageLoad() { if (!this.IsPostBack) { int idx = 0; #region 读取事件名称 causeNameList.Clear(); idx = 10000; while (idx < 20000) { if (TableManager.GMTDescTable.ContainsKey(idx)) { causeNameList.Add(TableManager.GetGMTText(idx)); } else { break; } idx++; } #endregion #region 读取奖励类型名称 { int[] keyArr = typeNameDic.Keys.ToArray(); for (int i = 0; i < keyArr.Length; ++i) { if (TableManager.GMTDescTable.ContainsKey(20000 + keyArr[i])) { typeNameDic[keyArr[i]] = TableManager.GetGMTText(20000 + keyArr[i]); } } } #endregion #region 读取经济类型名称 { int[] keyArr = economicName.Keys.ToArray(); for (int i = 0; i < keyArr.Length; ++i) { if (TableManager.GMTDescTable.ContainsKey(21000 + keyArr[i])) { economicName[keyArr[i]] = TableManager.GetGMTText(21000 + keyArr[i]); } } } //economicName.Clear(); //idx = 21000; //while (idx < 22000) //{ // if (TableManager.GMTDescTable.ContainsKey(idx)) // { // economicName.Add(idx - 21000, TableManager.GetGMTText(idx)); // } // idx++; //} #endregion #region 读取buff名称 buffNameList.Clear(); idx = 22000; while (idx < 23000) { if (TableManager.GMTDescTable.ContainsKey(idx)) { buffNameList.Add(TableManager.GetGMTText(idx)); } else { break; } idx++; } #endregion #region 物品名称 if (itemNameDic == null) { itemNameDic = new Dictionary <int, string>(); // 英雄 try { List <mw.HeroBaseConfig> hbc = TableManager.Load <mw.HeroBaseConfig>(); for (int i = 0; i < hbc.Count; i++) { itemNameDic.Add(hbc[i].id, TextManager.GetText(hbc[i].name)); } //物品 List <mw.ItemConfig> ic = TableManager.Load <mw.ItemConfig>(); for (int i = 0; i < ic.Count; i++) { if (itemNameDic.ContainsKey(ic[i].id)) { itemNameDic[ic[i].id] = TextManager.GetText(ic[i].name); } else { itemNameDic.Add(ic[i].id, TextManager.GetText(ic[i].name)); } } } catch (Exception ec) { } } #endregion } }
/// <summary> /// 载入 /// </summary> public static void Load() { NoticeEditData.NoticeList = TableManager.Load <mw.SysNtfConfig>(); NoticeEditData.DoLoad(); }