private void TryStart() { if (textureView != null && surfaceTexture != null) { // If necessary, stops the previously used camera object. this.Cleanup(); camera = Hardware.Camera.Open(); // set resolution, frame rate, preview format, etc. var parameters = camera.GetParameters(); parameters.SetPictureSize(640, 480); camera.SetParameters(parameters); textureView.LayoutParameters = new FrameLayout.LayoutParams(width, height); try { camera.SetPreviewTexture(surfaceTexture); camera.StartPreview(); } catch (IOException ex) { var msg = ex.Message; CurrentState = ScenarioState.Idle; } } }
public void OnPictureTaken(byte[] data, Hardware.Camera camera) { // Sets the task result. var ms = new MemoryStream(data); pictureResult.SetResult(ms); camera.StartPreview(); }