void OnRenderImage(RenderTexture src, RenderTexture dest) { GlassLiveImpl.AddCameraRecord(src); #if (UNITY_5_6_OR_NEWER) GlassLiveImpl.OnPostRender(); #else if (!ShareRECImpl.IsRecordGUILayer()) { ShareRECImpl.OnPostRender(); } #endif }
/// <summary> /// 添加要录屏的cmaera(add record camera.) /// </summary> public static void addCameraRecord(RenderTexture src) { GlassLiveImpl.AddCameraRecord(src); }