protected override void Start() { base.Start(); shootQueue = GetComponent<ShootQueue>(); shootQueuePiece = GetComponentInChildren<Piece>(); shootQueueHUD = GetComponentInChildren<ShootQueueHUD>(); }
public void UpdateHUD(ref ShootQueue queue) { for (int i = 0; i < spriteRens.Count; i++) { SetSpriteByColor(i, queue.GetPieceColorAt(i + 1)); } }