//Draws the player on the grid void drawPlayer() { Cords[] cordArray = rotator(); for (int i = 0; i < 4; i++) { blockArray[curPlayer.getXCord() + cordArray[i].getX(), curPlayer.getYCord() + cordArray[i].getY()].changeState(2); } }
//creates new player block public void newPlayer() { curPlayer = new PlayerBlock(); Block.changePlayerColour(curPlayer.getColour()); if (blockArray[curPlayer.getXCord(), curPlayer.getYCord()].getState() == 1) { devastation(); } }