internal Population GeneratePopulation() { var factory = new God(_config, Inputs, NumOutputs); _population = new Population(_config, this); for (int i = 0; i < _config.PopSize; i++) { _population[i] = factory.BuildGenome(); } return _population; }
internal Genome(Node[] outputs, God god) { _outputs = outputs; Head = outputs[0]; _god = god; }