コード例 #1
0
ファイル: SearchDialog.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// cTor.
        /// </summary>
        internal SearchDialog(GeneralGFF f)
        {
            InitializeComponent();

            DontBeepEvent += SearchDontBeep;

            _f  = f;
            _tl = _f._tl;

            if (_x != -1)
            {
                Location   = new Point(_x, _y);
                ClientSize = new Size(_w, _h);
            }
            else
            {
                Location = new Point(_f.Left + 20, _f.Top + 20);
            }

            tb_Search.Text = _text;

            if (_substring)
            {
                rb_Substring.Checked = true;
            }
            else
            {
                rb_Wholeword.Checked = true;
            }

            tb_Search.Select();
            tb_Search.SelectionStart = tb_Search.Text.Length;
        }
コード例 #2
0
ファイル: FileWatchDialog.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// cTor.
        /// </summary>
        /// <param name="f"></param>
        /// <param name="fwType"></param>
        internal FileWatchDialog(GeneralGFF f, int fwType)
        {
            InitializeComponent();

            _f = f;

            if (_f.WindowState == FormWindowState.Minimized)
            {
                _f.WindowState = FormWindowState.Normal;
            }

            tb_Path.Text = _f.GffData.Pfe;
            Width        = TextRenderer.MeasureText(tb_Path.Text, tb_Path.Font).Width + 20;

            string text = String.Empty;

            switch (_fwType = fwType)
            {
            case FILE_DEL:
                text            = "The file cannot be found on disk.";
                btn_Action.Text = "Save";
                break;

            case FILE_WSC:
                text            = "The file on disk has changed.";
                btn_Action.Text = "Reload";
                break;
            }

            la_Info.Text = text;

            btn_Action.Select();
        }
コード例 #3
0
        /// <summary>
        /// Loads a GFF file into a TreeList.
        /// </summary>
        /// <param name="f"></param>
        /// <param name="pfe"></param>
        internal static void LoadGFFfile(GeneralGFF f, string pfe)
        {
            f._tl.BeginUpdate();
            f._tl.Nodes.Clear();

            f.ResetEditPanel();

            f.GffData = GffReader.ReadGFFfile(pfe);
            if (f.GffData != null && GffReader.Structs.Count != 0)
            {
                // Load the TopLevelStruct - all else follows ->
                // NOTE: The TLS has no Field ... thus the rootnode of the
                // TreeList has no Tag.

                string   label = Path.GetFileNameWithoutExtension(f.GffData.Pfe).ToUpper();
                TreeNode root  = f._tl.Nodes.Add(label);                // NOTE: TreeView doesn't like the root to be a Sortable. or bleh

                // instantiate the TLS's fieldids as treenodes ->
                List <uint> fieldids = GffReader.Structs[0].fieldids;
                for (int i = 0; i != fieldids.Count; ++i)
                {
                    AddField(GffReader.Fields[(int)fieldids[i]], root);
                }

                f._tl.Nodes[0].Expand();
                f._tl.SelectedNode = f._tl.Nodes[0];
            }

            f._tl.EndUpdate();

            GffReader.Structs.Clear();
            GffReader.Fields.Clear();
        }
コード例 #4
0
        /// <summary>
        /// Adds a field to the TreeList and selects it.
        /// </summary>
        /// <param name="field"></param>
        /// <param name="locale"></param>
        void AddField(GffData.Field field, GffData.Locale locale = null)
        {
            string text = GeneralGFF.ConstructNodetext(field, locale);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            SelectedNode.Nodes.Add(node);

            SelectedNode = node;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;
        }
コード例 #5
0
        /// <summary>
        /// Opens a dialog to edit a Locale's languageid.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_EditLocale(object sender, EventArgs e)
        {
            var parent = (GffData.Field)SelectedNode.Parent.Tag;

            if (parent.localeflags != LocaleDialog.Loc_ALL)
            {
                var field = (GffData.Field)SelectedNode.Tag;

                GffData.Locale locale;

                locale  = parent.Locales[(int)field.localeid];
                _langid = locale.langid;
                _langf  = locale.F;

                using (var f = new LocaleDialog(parent.localeflags, true))
                {
                    if (f.ShowDialog(this) == DialogResult.OK &&
                        (locale.langid != _langid || locale.F != _langf))
                    {
                        LocaleDialog.ClearLocaleFlag(ref parent.localeflags,
                                                     locale.langid,
                                                     locale.F);

                        field.label = GffData.Locale.GetLanguageString(locale.langid = _langid,
                                                                       locale.F = _langf);
                        ((Sortable)SelectedNode)._label = field.label;

                        LocaleDialog.SetLocaleFlag(ref parent.localeflags,
                                                   _langid,
                                                   _langf);

                        SelectedNode.Text = GeneralGFF.ConstructNodetext(field, locale);

                        _f.GffData.Changed = true;
                        _f.GffData         = _f.GffData;
                    }
                }
            }
            else
            {
                using (var f = new InfoDialog(Globals.Error, "All locales are taken."))
                    f.ShowDialog(this);
            }
        }
コード例 #6
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// Adds a Struct (a Feat structure) to the "FeatList" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddFeat(object sender, EventArgs e)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = 1;                                   // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            int id = SelectedNode.Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.WORD;
            field.label = "Feat";
            field.WORD  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
コード例 #7
0
        /// <summary>
        /// Opens a dialog to edit a Field's Label.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_EditLabel(object sender, EventArgs e)
        {
            using (var f = new LabelDialog(((GffData.Field)SelectedNode.Tag).label))
            {
                if (f.ShowDialog(this) == DialogResult.OK)
                {
                    var field = (GffData.Field)SelectedNode.Tag;
                    if (field.label != f.tb_Label.Text)
                    {
                        bool abort = false;

                        var parent = (GffData.Field)SelectedNode.Parent.Tag;
                        if (parent == null ||                      // ie. 'parent' is TopLevelStruct
                            parent.type == FieldTypes.Struct)
                        {
                            for (int i = 0; i != SelectedNode.Parent.Nodes.Count; ++i)
                            {
                                if (SelectedNode.Parent.Nodes[i] != SelectedNode &&
                                    ((Sortable)SelectedNode.Parent.Nodes[i])._label == f.tb_Label.Text)
                                {
                                    using (var g = new InfoDialog(Globals.Error, "Duplicate labels detected."))
                                        g.ShowDialog(this);

                                    abort = true;
                                    break;
                                }
                            }
                        }

                        if (!abort)
                        {
                            field.label       = (((Sortable)SelectedNode)._label = f.tb_Label.Text);
                            SelectedNode.Text = GeneralGFF.ConstructNodetext(field);

                            _f.GffData.Changed = true;
                            _f.GffData         = _f.GffData;
                        }
                    }
                }
            }
        }
コード例 #8
0
        /// <summary>
        /// cTor.
        /// </summary>
        internal TreeList(GeneralGFF f)
        {
            _f = f;

            BackColor     = Color.PaleTurquoise;
            Dock          = DockStyle.Fill;
            Width         = 500;
            HideSelection = false;
            BorderStyle   = BorderStyle.None;
            Indent        = 12;
            AllowDrop     = true;

            TreeViewNodeSorter = new NodeSorter();

            DontBeepEvent += Toggle;

            // NOTE: ContextMenuStrip fails to invoke on first RMB-click
            // that's why ContextMenu (because it works as advertised).
            ContextMenu        = new ContextMenu();
            ContextMenu.Popup += contextpop;
        }
コード例 #9
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// Adds the three Structs of a tint to a specified node.
        /// </summary>
        /// <param name="node"></param>
        void AddTints(TreeNode node)
        {
            GffData.Field field;
            Sortable      part, val;

            for (int i = 1; i != 4; ++i)
            {
                field               = new GffData.Field();
                field.type          = FieldTypes.Struct;
                field.label         = i.ToString();
                field.Struct        = new Struct();
                field.Struct.typeid = 0;                 // <- that's what's in the UTCs I've looked at.

                string text = GeneralGFF.ConstructNodetext(field);
                part     = new Sortable(text, field.label);
                part.Tag = field;
                node.Nodes.Add(part);


                var colors = new List <string>()
                {
                    "a", "b", "g", "r"
                };
                foreach (var color in colors)
                {
                    field       = new GffData.Field();
                    field.type  = FieldTypes.BYTE;
                    field.BYTE  = Byte.MaxValue;
                    field.label = color;

                    text    = GeneralGFF.ConstructNodetext(field);
                    val     = new Sortable(text, field.label);
                    val.Tag = field;
                    part.Nodes.Add(val);
                }
                part.Expand();
            }
            node.Expand();
        }
コード例 #10
0
        /// <summary>
        /// Deletes a field in the TreeList along with any of its subnodes.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        internal void contextclick_Delete(object sender, EventArgs e)
        {
            bool delete;

            if (SelectedNode.Tag == null)             // is TopLevelStruct's node
            {
                delete = false;
                using (var f = new DeleteDialog("Confirm delete TopLevelStruct"))
                {
                    f.cb_Bypass.Visible = false;
                    if (f.ShowDialog(this) == DialogResult.Yes)
                    {
                        delete = true;

                        if (_f.GffData.Pfe == Globals.TopLevelStruct)
                        {
                            _f.GffData = null;
                        }
                    }
                }
            }
            else if (!_bypassDeleteWarning)
            {
                string head = "Confirm delete";
                if (SelectedNode.Nodes.Count != 0)
                {
                    head += " multiple fields";
                }

                delete = false;
                using (var f = new DeleteDialog(head))
                {
                    f.cb_Bypass.Visible = true;

                    if (f.ShowDialog(this) == DialogResult.Yes)
                    {
                        delete = true;
                        _bypassDeleteWarning = f.cb_Bypass.Checked;
                    }
                }
            }
            else
            {
                delete = true;
            }

            if (delete)
            {
                if (SelectedNode.Tag != null)
                {
                    switch (((GffData.Field)SelectedNode.Tag).type)
                    {
                    case FieldTypes.Struct:
                    {
                        // Structs in Lists do not have a Label so keep their pseudo-labels' sequential order

                        var parent = SelectedNode.Parent;
                        if (parent.Tag != null &&                              // parent is NOT TopLevelStruct
                            ((GffData.Field)parent.Tag).type == FieldTypes.List)
                        {
                            Sortable node;

                            var field = (GffData.Field)SelectedNode.Tag;
                            int id    = Int32.Parse(field.label);
                            while (++id != parent.Nodes.Count)
                            {
                                node            = parent.Nodes[id] as Sortable;
                                field           = (GffData.Field)node.Tag;
                                node._label     =
                                    field.label = (id - 1).ToString();

                                node.Text = GeneralGFF.ConstructNodetext(field);
                            }
                        }
                        break;
                    }

                    case FieldTypes.locale:
                    {
                        var parent  = (GffData.Field)SelectedNode.Parent.Tag;
                        var locales = parent.Locales;

                        int            localeid = (int)((GffData.Field)SelectedNode.Tag).localeid;
                        GffData.Locale locale   = locales[localeid];

                        LocaleDialog.ClearLocaleFlag(ref parent.localeflags,
                                                     locale.langid,
                                                     locale.F);

                        for (int i = 0; i != SelectedNode.Parent.Nodes.Count; ++i)
                        {
                            var field = (GffData.Field)SelectedNode.Parent.Nodes[i].Tag;
                            if (field.localeid > localeid)
                            {
                                --field.localeid;
                            }
                        }

                        locales.Remove(locale);
                        break;
                    }
                    }
                }

                SelectedNode.Remove();

                if (SelectedNode == null)
                {
                    _f.ResetEditPanel();
                }

                if (_f.GffData != null)
                {
                    _f.GffData.Changed = true;
                }
                _f.GffData = _f.GffData;
            }
        }
コード例 #11
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddDamageReduction(object sender, EventArgs e)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = 2;                                   // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            int id = SelectedNode.Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "DmgRedctAmt";
            field.SHORT = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "DmgRedctFlags";
            field.SHORT = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.List;
            field.label = "DmgRedctSubList";

            text = GeneralGFF.ConstructNodetext(field);
            var list = new Sortable(text, field.label);

            list.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(list);

            field               = new GffData.Field();
            field.type          = FieldTypes.Struct;
            field.label         = "0";     // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = 2;       // <- that's what's in the UTCs I've looked at.

            text = GeneralGFF.ConstructNodetext(field);
            var @struct = new Sortable(text, field.label);

            @struct.Tag = field;
            list.Nodes.Add(@struct);

            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "DmgRedctSubType";
            field.SHORT = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            @struct.Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "DmgRedctType";
            field.SHORT = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            @struct.Nodes.Add(node);


            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();
            list.Expand();
            @struct.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
コード例 #12
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// Adds a Struct (a Variable structure) to the "VarTable" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddVariable(object sender, EventArgs e)
        {
            using (var dialog = new VariableDialog())
            {
                if (dialog.ShowDialog(this) == DialogResult.OK)
                {
                    BeginUpdate();

                    TreeNode top = TopNode;

                    var field = new GffData.Field();
                    field.type          = FieldTypes.Struct;
                    field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
                    field.Struct        = new Struct();
                    field.Struct.typeid = 0;                                   // <- that's what's in the UTCs I've looked at.

                    string text = GeneralGFF.ConstructNodetext(field);
                    var    node = new Sortable(text, field.label);
                    node.Tag = field;
                    int id = SelectedNode.Nodes.Add(node);


                    field            = new GffData.Field();
                    field.type       = FieldTypes.CExoString;
                    field.label      = "Name";
                    field.CExoString = _varLabel;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.type  = FieldTypes.DWORD;
                    field.label = "Type";
                    field.DWORD = _varType;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.label = "Value";

                    switch (_varType)                     // TODO: delete the nodes above or put this above there
                    {
                    case VariableDialog.Type_non:         // not stable in toolset. is Disabled in the dialog
                        return;

                    case VariableDialog.Type_INT:
                        field.type = FieldTypes.INT;
                        field.INT  = Int32.Parse(_varValue);
                        break;

                    case VariableDialog.Type_FLOAT:
                        field.type  = FieldTypes.FLOAT;
                        field.FLOAT = Single.Parse(_varValue);
                        break;

                    case VariableDialog.Type_STRING:
                        field.type       = FieldTypes.CExoString;
                        field.CExoString = _varValue;
                        break;

                    case VariableDialog.Type_LOCATION:                                  // not stable in toolset. is Disabled in the dialog
                        return;

                    case VariableDialog.Type_UINT:                                      // and I can't see this being useful at all.
                        field.type  = FieldTypes.DWORD;
                        field.DWORD = UInt32.Parse(_varValue);
                        break;
                    }

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    SelectedNode = SelectedNode.Nodes[id];
                    SelectedNode.Expand();

                    TopNode = top;

                    _f.GffData.Changed = true;
                    _f.GffData         = _f.GffData;

                    EndUpdate();

                    node.EnsureVisible();                     // yes those calls are in a specific sequence.
                }
            }
        }
コード例 #13
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// Adds a Struct (an EquippedItem structure) to the "Equip_ItemList" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddEquippedItem(object sender, EventArgs e)
        {
            GffData.Field field;

            _bitslot = 0;
            for (int i = 0; i != SelectedNode.Nodes.Count; ++i)
            {
                field     = (GffData.Field)SelectedNode.Nodes[i].Tag;
                _bitslot |= field.Struct.typeid;
            }

            using (var f = new EquippedItemDialog(_bitslot))
            {
                _bitslot = 0;
                if (f.ShowDialog(this) == DialogResult.OK)
                {
                    BeginUpdate();

                    TreeNode top = TopNode;

                    field               = new GffData.Field();
                    field.type          = FieldTypes.Struct;
                    field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
                    field.Struct        = new Struct();
                    field.Struct.typeid = _bitslot;                            // <- that's what's in the UTCs I've looked at.

                    string text = GeneralGFF.ConstructNodetext(field);
                    var    node = new Sortable(text, field.label);
                    node.Tag = field;
                    int id = SelectedNode.Nodes.Add(node);


                    field       = new GffData.Field();
                    field.type  = FieldTypes.BYTE;
                    field.label = "Dropable";
                    field.BYTE  = 0;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field         = new GffData.Field();
                    field.type    = FieldTypes.CResRef;
                    field.label   = "EquippedRes";
                    field.CResRef = String.Empty;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.type  = FieldTypes.BYTE;
                    field.label = "Pickpocketable";
                    field.BYTE  = 0;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.type  = FieldTypes.WORD;
                    field.label = "Repos_PosX";
                    field.WORD  = 0;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.type  = FieldTypes.WORD;
                    field.label = "Repos_PosY";
                    field.WORD  = 0;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);


                    // keep the List's nodes in the correct sequence ->
                    // they are arranged by Struct.typeid ascending

                    int i;                     // iterator for the sortables
                    int j;                     // tracker for the node # added

                    // store all the sortable Structs in the List ->
                    // NOTE: This is not an ideal routine. Because it adds all
                    // the nodes to the tree, then removes them, then adds them
                    // all again. It should, rather, just construct the Struct
                    // and its fields, then add the Struct to the tree.

                    var sortables = new List <Sortable>();
                    for (i = 0; i != SelectedNode.Nodes.Count; ++i)
                    {
                        sortables.Add((Sortable)SelectedNode.Nodes[i]);
                    }

                    SelectedNode.Nodes.Clear();                     // NOTE: 'SelectedNode' is the "Equip_ItemList" list-field.


                    // re-add the sortables before the added sortable ->
                    i = j = 0;
                    while (i != sortables.Count)
                    {
                        field = (GffData.Field)sortables[i].Tag;
                        if (field.Struct.typeid < _bitslot)
                        {
                            // NOTE: 'field.label' doesn't need to be changed here
                            sortables[i].Text = GeneralGFF.ConstructNodetextEquipped(field);
                            SelectedNode.Nodes.Add(sortables[i]);
                            j = i;
                        }
                        ++i;
                    }

                    id = ++j;

                    // re-add the last sortable into the sequence ->
                    // replace vals that were set above for the Struct's label and its Sortable's text and label
                    field       = (GffData.Field)sortables[sortables.Count - 1].Tag;
                    field.label = sortables[sortables.Count - 1]._label = j.ToString();
                    sortables[sortables.Count - 1].Text = GeneralGFF.ConstructNodetextEquipped(field);
                    SelectedNode.Nodes.Add(sortables[sortables.Count - 1]);


                    // re-add the sortables that go after the added sortable ->
                    i = 0;
                    while (i != sortables.Count)
                    {
                        field = (GffData.Field)sortables[i].Tag;
                        if (field.Struct.typeid > _bitslot)
                        {
                            field.label       = sortables[i]._label = (++j).ToString();
                            sortables[i].Text = GeneralGFF.ConstructNodetextEquipped(field);
                            SelectedNode.Nodes.Add(sortables[i]);
                        }
                        ++i;
                    }

                    SelectedNode = SelectedNode.Nodes[id];
                    SelectedNode.Expand();

                    TopNode = top;

                    _f.GffData.Changed = true;
                    _f.GffData         = _f.GffData;

                    EndUpdate();

                    node.EnsureVisible();                     // yes those calls are in a specific sequence.
                }
            }
        }
コード例 #14
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// Adds a Struct (an InventoryItem structure) to the "ItemList" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddInventoryItem(object sender, EventArgs e)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            int id = SelectedNode.Nodes.Count;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = id.ToString();     // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = (uint)id;          // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            id       = SelectedNode.Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.label = "Dropable";
            field.BYTE  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field         = new GffData.Field();
            field.type    = FieldTypes.CResRef;
            field.label   = "EquippedRes";
            field.CResRef = String.Empty;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.label = "Pickpocketable";
            field.BYTE  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.WORD;
            field.label = "Repos_PosX";
            field.WORD  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.WORD;
            field.label = "Repos_PosY";
            field.WORD  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
コード例 #15
0
        /// <summary>
        /// Adds a Field to a treenode.
        /// </summary>
        /// <param name="field">a Field to add</param>
        /// <param name="parent">a treenode to add it to</param>
        /// <param name="locale">a locale if applicable</param>
        static void AddField(GffData.Field field, TreeNode parent, GffData.Locale locale = null)
        {
            // TODO: Refactor things throughout the code such that the Tag of a
            // treenode is *either* a GffData.Field *or* a GffData.Locale.

            string text = GeneralGFF.ConstructNodetext(field, locale);

            var node = new Sortable(text, field.label);

            node.Tag = field;
            parent.Nodes.Add(node);

            switch (field.type)
            {
            case FieldTypes.Struct:                     // childs can be of any Type.
            {
                List <uint> fieldids = field.Struct.fieldids;
                for (int i = 0; i != fieldids.Count; ++i)
                {
                    AddField(GffReader.Fields[(int)fieldids[i]], node);
                }
                break;
            }

            case FieldTypes.List:                     // childs are Structs.
            {
                List <uint> list = field.List;
                for (int i = 0; i != list.Count; ++i)
                {
                    // NOTE: Structs in Lists do not have a Label inside a GFF-file.
                    // so give Structs in Lists a pseudo-label for their treenode(s)
                    field        = new GffData.Field();
                    field.type   = FieldTypes.Struct;
                    field.label  = i.ToString();
                    field.Struct = GffReader.Structs[(int)list[i]];

                    AddField(field, node);
                }
                break;
            }

            case FieldTypes.CExoLocString:                     // childs are Locales.
                if (field.Locales != null)
                {
                    int locales = field.Locales.Count;
                    for (int i = 0; i != locales; ++i)
                    {
                        locale = field.Locales[i];

                        var fieldloc = new GffData.Field();
                        fieldloc.type     = FieldTypes.locale;
                        fieldloc.localeid = (uint)i;
                        fieldloc.label    = GffData.Locale.GetLanguageString(locale.langid, locale.F);

                        AddField(fieldloc, node, locale);

                        LocaleDialog.SetLocaleFlag(ref field.localeflags,
                                                   locale.langid,
                                                   locale.F);
                    }
                }
                break;
            }
        }
コード例 #16
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// Adds a Struct (a Class structure) to the "ClassList" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddClass(object sender, EventArgs e)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = 2;                                   // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            int id = SelectedNode.Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.INT;
            field.label = "Class";
            field.INT   = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "ClassLevel";
            field.SHORT = 1;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            for (int i = 0; i != 10; ++i)
            {
                field       = new GffData.Field();
                field.type  = FieldTypes.List;
                field.label = LABEL_PREFIX_KNOWN + i;

                text     = GeneralGFF.ConstructNodetext(field);
                node     = new Sortable(text, field.label);
                node.Tag = field;
                SelectedNode.Nodes[id].Nodes.Add(node);
            }

            for (int i = 0; i != 10; ++i)
            {
                field       = new GffData.Field();
                field.type  = FieldTypes.List;
                field.label = LABEL_PREFIX_MEMORIZED + i;

                text     = GeneralGFF.ConstructNodetext(field);
                node     = new Sortable(text, field.label);
                node.Tag = field;
                SelectedNode.Nodes[id].Nodes.Add(node);
            }

            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
コード例 #17
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// Adds an apparel-type.
        /// </summary>
        void AddApparel(string label)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = label;
            field.Struct        = new Struct();
            field.Struct.typeid = 0;             // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            int id = SelectedNode.Nodes.Add(node);


            field               = new GffData.Field();
            field.type          = FieldTypes.Struct;
            field.label         = "ArmorTint";
            field.Struct        = new Struct();
            field.Struct.typeid = 0;             // <- that's what's in the UTCs I've looked at.

            text = GeneralGFF.ConstructNodetext(field);
            var tint = new Sortable(text, field.label);

            tint.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(tint);

            AddTints(tint);


            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.BYTE  = 0;
            field.label = "ArmorVisualType";

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.BYTE  = 0;
            field.label = "Variation";

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);


            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
コード例 #18
0
ファイル: TreeList_extension.cs プロジェクト: kevL/GeneralGFF
        /// <summary>
        /// Opens a dialog for the user to pick a color.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_PickColor(object sender, EventArgs e)
        {
            using (var f = new ColorDialog())
            {
                f.CustomColors = _usercolors;
                f.FullOpen     = true;
//				f.AnyColor = true;

                f.Color = getCurrentTintColor();
                int a = f.Color.A;

                if (f.ShowDialog(this) == DialogResult.OK)
                {
                    bool changed = false;

                    TreeNode node;

                    GffData.Field field;
                    for (int i = 0; i != SelectedNode.Nodes.Count; ++i)
                    {
                        node = SelectedNode.Nodes[i];

                        field = node.Tag as GffData.Field;
                        switch (field.label)
                        {
                        case "a":
                            if (a != (int)field.BYTE)
                            {
                                field.BYTE = (byte)a;
                                changed    = true;
                            }
                            break;

                        case "r":
                            if (f.Color.R != field.BYTE)
                            {
                                field.BYTE = f.Color.R;
                                changed    = true;
                            }
                            break;

                        case "g":
                            if (f.Color.G != field.BYTE)
                            {
                                field.BYTE = f.Color.G;
                                changed    = true;
                            }
                            break;

                        case "b":
                            if (f.Color.B != field.BYTE)
                            {
                                field.BYTE = f.Color.B;
                                changed    = true;
                            }
                            break;
                        }
                        node.Text = GeneralGFF.ConstructNodetext(field);
                    }

                    if (changed)
                    {
                        _f.GffData.Changed = true;
                        _f.GffData         = _f.GffData;
                    }
                }
                _usercolors = f.CustomColors;                 // NOTE: Does not set on Cancel. dipsh*ts ...
            }
        }