private void Die() { var exp = new Explode(player.texture, player.position, player.size); explosions.Add(exp); player.isalive = false; }
private void KillEnemyNoGold(Enemy ene) { var exp = new Explode(ene.texture, ene.position, ene.size); explosions.Add(exp); enemies.Remove(ene); enemieskilled++; }
private void KillEnemy(Enemy ene) { var exp = new Explode(ene.texture, ene.position, ene.size); explosions.Add(exp); enemies.Remove(ene); enemieskilled++; player.gold += ene.reward; }