void Start() { cameraSensitivity = DataLoad().cameraSensitivity; gridParent = gameObject.GetComponent <levelManager>(); camPivot = GameObject.Find("cameraPivot"); newRot = camPivot.transform.rotation.eulerAngles; padMarker = GameObject.Find("selector"); padMarker.SetActive(false); pause_bg = GameObject.Find("pause_bg"); pause_bg.SetActive(false); minionPointer = GameObject.Find("minionPointer"); minionPointer.SetActive(false); stepPad = GameObject.Find("minionStep"); stepPad.SetActive(false); pauseMenu = GameObject.Find("pausemenu"); pauseMenu.SetActive(false); toolHighlight = GameObject.Find("toolHighlight"); toolHighlight.SetActive(false); victoryMenu = GameObject.Find("victoryScreen"); victoryMenu.SetActive(false); }
void Start() { currTimer = checkDelay; bData = gameObject.GetComponent <blockData>(); if (GameObject.Find("levelManager") != null) { lManage = GameObject.Find("levelManager").GetComponent <levelManager>(); } }
void Start() { currTimer = flowDelay; bData = gameObject.GetComponent <blockData>(); lManage = GameObject.Find("levelManager").GetComponent <levelManager>(); }