public void ResetAvailableGames() { GameManager manager = new GameManager (); manager.GameType = GameSession.Types.AllGames; manager.LoadAssemblyGames ("gbrainy.Games.dll"); Assert.AreNotEqual (0, manager.AvailableGames.Length); manager.ResetAvailableGames (); Assert.AreEqual (0, manager.AvailableGames.Length); }