public static List<BuildingStorey> MakeStories(List<List<Vector.MemorySafe_CartCoord>> pointslist) { List<BuildingStorey> stories = new List<BuildingStorey>(); for (int i = 1; i <= pointslist.Count(); i++) { BuildingStorey bs = new BuildingStorey(); bs.id = "bldg-story-" + i; bs.Name = "Level " + i; bs.Level = (i - 1).ToString(); //there is only one plane per storey PlanarGeometry pg = new PlanarGeometry(); //make polyloop with points pg.PolyLoop = new PolyLoop(); //uses just a simple set of points = List<List<double>> pg.PolyLoop = prod.MakePolyLoops(pg.PolyLoop, pointslist[i]); //add polyloop to the building storey object bs.PlanarGeo = pg; stories.Add(bs); } return stories; }
//same but from a series of Vector Cartesian Coordinates public static BuildingStorey MakeStorey(int levelnum, List<Vector.MemorySafe_CartCoord> points) { BuildingStorey bs = new BuildingStorey(); bs.id = "bldg-story-" + levelnum; bs.Name = "Level " + levelnum; bs.Level = (levelnum - 1).ToString(); //there is only one plane per storey PlanarGeometry pg = new PlanarGeometry(); //make polyloop with points pg.PolyLoop = new PolyLoop(); //uses just a simple set of points = List<List<double>> pg.PolyLoop = prod.MakePolyLoops(pg.PolyLoop, points); //add polyloop to the building storey object bs.PlanarGeo = pg; return bs; }