//------------------------------------------------------------------------------ public virtual void BrowseProfileGameNetworkListByFilter() { ResponseProfileGameNetworkList wrapper = new ResponseProfileGameNetworkList(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/browse/by-filter"; SearchFilter obj = new SearchFilter(); obj.page = Convert.ToInt32(util.GetParamValue(_context, "page")); obj.page_size = Convert.ToInt32(util.GetParamValue(_context, "page-size")); obj.filter = util.GetParamValue(_context, "filter"); ProfileGameNetworkResult result = api.BrowseProfileGameNetworkListByFilter(obj); wrapper.info.Add("total_rows", result.total_rows); wrapper.info.Add("total_pages", result.total_pages); wrapper.info.Add("page", result.page); wrapper.info.Add("page_size", result.page_size); // get data wrapper.data = result.data; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void GetProfileGameNetworkListByNetworkUsernameByGameIdByGameNetworkId() { string _network_username = (string)util.GetParamValue(_context, "network_username"); string _game_id = (string)util.GetParamValue(_context, "game_id"); string _game_network_id = (string)util.GetParamValue(_context, "game_network_id"); ResponseProfileGameNetworkList wrapper = new ResponseProfileGameNetworkList(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/get/by-network-username/by-game-id/by-game-network-id"; List<ProfileGameNetwork> objs = api.GetProfileGameNetworkListByNetworkUsernameByGameIdByGameNetworkId( _network_username , _game_id , _game_network_id ); // get data wrapper.data = objs; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void GetProfileGameNetworkListByUuid() { string _uuid = (string)util.GetParamValue(_context, "uuid"); ResponseProfileGameNetworkList wrapper = new ResponseProfileGameNetworkList(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/get/by-uuid"; List<ProfileGameNetwork> objs = api.GetProfileGameNetworkListByUuid( _uuid ); // get data wrapper.data = objs; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void GetProfileGameNetworkList() { ResponseProfileGameNetworkList wrapper = new ResponseProfileGameNetworkList(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/get"; List<ProfileGameNetwork> objs = api.GetProfileGameNetworkList( ); // get data wrapper.data = objs; util.SerializeTypeToResponse(_format, _context, wrapper); }