//------------------------------------------------------------------------------ public virtual void DelProfileGameNetworkByUuid() { string _uuid = (string)util.GetParamValue(_context, "uuid"); ResponseProfileGameNetworkBool wrapper = new ResponseProfileGameNetworkBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/del/by-uuid"; bool completed = api.DelProfileGameNetworkByUuid( _uuid ); // get data wrapper.data = completed; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void SetProfileGameNetworkByUuid() { ResponseProfileGameNetworkBool wrapper = new ResponseProfileGameNetworkBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/set/by-uuid"; ProfileGameNetwork obj = new ProfileGameNetwork(); string _status = util.GetParamValue(_context, "status"); if(!String.IsNullOrEmpty(_status)) obj.status = (string)_status; string _hash = util.GetParamValue(_context, "hash"); if(!String.IsNullOrEmpty(_hash)) obj.hash = (string)_hash; string _profile_id = util.GetParamValue(_context, "profile_id"); if(!String.IsNullOrEmpty(_profile_id)) obj.profile_id = (string)_profile_id; string _game_network_id = util.GetParamValue(_context, "game_network_id"); if(!String.IsNullOrEmpty(_game_network_id)) obj.game_network_id = (string)_game_network_id; string _network_username = util.GetParamValue(_context, "network_username"); if(!String.IsNullOrEmpty(_network_username)) obj.network_username = (string)_network_username; string _active = util.GetParamValue(_context, "active"); if(!String.IsNullOrEmpty(_active)) obj.active = Convert.ToBoolean(_active); string _game_id = util.GetParamValue(_context, "game_id"); if(!String.IsNullOrEmpty(_game_id)) obj.game_id = (string)_game_id; string _data = util.GetParamValue(_context, "data"); if(!String.IsNullOrEmpty(_data)) obj.data = (string)_data; string _uuid = util.GetParamValue(_context, "uuid"); if(!String.IsNullOrEmpty(_uuid)) obj.uuid = (string)_uuid; string _date_modified = util.GetParamValue(_context, "date_modified"); if(!String.IsNullOrEmpty(_date_modified)) obj.date_modified = Convert.ToDateTime(_date_modified); else obj.date_modified = DateTime.Now; string _network_fullname = util.GetParamValue(_context, "network_fullname"); if(!String.IsNullOrEmpty(_network_fullname)) obj.network_fullname = (string)_network_fullname; string _secret = util.GetParamValue(_context, "secret"); if(!String.IsNullOrEmpty(_secret)) obj.secret = (string)_secret; string _token = util.GetParamValue(_context, "token"); if(!String.IsNullOrEmpty(_token)) obj.token = (string)_token; string _date_created = util.GetParamValue(_context, "date_created"); if(!String.IsNullOrEmpty(_date_created)) obj.date_created = Convert.ToDateTime(_date_created); else obj.date_created = DateTime.Now; string _network_auth = util.GetParamValue(_context, "network_auth"); if(!String.IsNullOrEmpty(_network_auth)) obj.network_auth = (string)_network_auth; string _type = util.GetParamValue(_context, "type"); if(!String.IsNullOrEmpty(_type)) obj.type = (string)_type; string _network_user_id = util.GetParamValue(_context, "network_user_id"); if(!String.IsNullOrEmpty(_network_user_id)) obj.network_user_id = (string)_network_user_id; // get data wrapper.data = api.SetProfileGameNetworkByUuid(obj); util.SerializeTypeJSONToResponse(_context, wrapper); }
//------------------------------------------------------------------------------ public virtual void DelProfileGameNetworkByNetworkUsernameByGameIdByGameNetworkId() { string _network_username = (string)util.GetParamValue(_context, "network_username"); string _game_id = (string)util.GetParamValue(_context, "game_id"); string _game_network_id = (string)util.GetParamValue(_context, "game_network_id"); ResponseProfileGameNetworkBool wrapper = new ResponseProfileGameNetworkBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/del/by-network-username/by-game-id/by-game-network-id"; bool completed = api.DelProfileGameNetworkByNetworkUsernameByGameIdByGameNetworkId( _network_username , _game_id , _game_network_id ); // get data wrapper.data = completed; util.SerializeTypeToResponse(_format, _context, wrapper); }