コード例 #1
0
ファイル: BaseGamingService.cs プロジェクト: drawcode/bom
        //------------------------------------------------------------------------------
        public virtual void DelProfileGameNetworkByUuid()
        {
            string _uuid = (string)util.GetParamValue(_context, "uuid");

            ResponseProfileGameNetworkBool wrapper = new ResponseProfileGameNetworkBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "profile-game-network/del/by-uuid";

            bool completed = api.DelProfileGameNetworkByUuid(

                _uuid
            );

            // get data
            wrapper.data = completed;

            util.SerializeTypeToResponse(_format, _context, wrapper);
        }
コード例 #2
0
ファイル: BaseGamingService.cs プロジェクト: drawcode/bom
        //------------------------------------------------------------------------------
        public virtual void SetProfileGameNetworkByUuid()
        {
            ResponseProfileGameNetworkBool wrapper = new ResponseProfileGameNetworkBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "profile-game-network/set/by-uuid";

            ProfileGameNetwork obj = new ProfileGameNetwork();

            string _status = util.GetParamValue(_context, "status");
            if(!String.IsNullOrEmpty(_status))
                obj.status = (string)_status;

            string _hash = util.GetParamValue(_context, "hash");
            if(!String.IsNullOrEmpty(_hash))
                obj.hash = (string)_hash;

            string _profile_id = util.GetParamValue(_context, "profile_id");
            if(!String.IsNullOrEmpty(_profile_id))
                obj.profile_id = (string)_profile_id;

            string _game_network_id = util.GetParamValue(_context, "game_network_id");
            if(!String.IsNullOrEmpty(_game_network_id))
                obj.game_network_id = (string)_game_network_id;

            string _network_username = util.GetParamValue(_context, "network_username");
            if(!String.IsNullOrEmpty(_network_username))
                obj.network_username = (string)_network_username;

            string _active = util.GetParamValue(_context, "active");
            if(!String.IsNullOrEmpty(_active))
                obj.active = Convert.ToBoolean(_active);

            string _game_id = util.GetParamValue(_context, "game_id");
            if(!String.IsNullOrEmpty(_game_id))
                obj.game_id = (string)_game_id;

            string _data = util.GetParamValue(_context, "data");
            if(!String.IsNullOrEmpty(_data))
                obj.data = (string)_data;

            string _uuid = util.GetParamValue(_context, "uuid");
            if(!String.IsNullOrEmpty(_uuid))
                obj.uuid = (string)_uuid;

            string _date_modified = util.GetParamValue(_context, "date_modified");
            if(!String.IsNullOrEmpty(_date_modified))
                obj.date_modified = Convert.ToDateTime(_date_modified);
            else
                obj.date_modified = DateTime.Now;

            string _network_fullname = util.GetParamValue(_context, "network_fullname");
            if(!String.IsNullOrEmpty(_network_fullname))
                obj.network_fullname = (string)_network_fullname;

            string _secret = util.GetParamValue(_context, "secret");
            if(!String.IsNullOrEmpty(_secret))
                obj.secret = (string)_secret;

            string _token = util.GetParamValue(_context, "token");
            if(!String.IsNullOrEmpty(_token))
                obj.token = (string)_token;

            string _date_created = util.GetParamValue(_context, "date_created");
            if(!String.IsNullOrEmpty(_date_created))
                obj.date_created = Convert.ToDateTime(_date_created);
            else
                obj.date_created = DateTime.Now;

            string _network_auth = util.GetParamValue(_context, "network_auth");
            if(!String.IsNullOrEmpty(_network_auth))
                obj.network_auth = (string)_network_auth;

            string _type = util.GetParamValue(_context, "type");
            if(!String.IsNullOrEmpty(_type))
                obj.type = (string)_type;

            string _network_user_id = util.GetParamValue(_context, "network_user_id");
            if(!String.IsNullOrEmpty(_network_user_id))
                obj.network_user_id = (string)_network_user_id;

            // get data
            wrapper.data = api.SetProfileGameNetworkByUuid(obj);

            util.SerializeTypeJSONToResponse(_context, wrapper);
        }
コード例 #3
0
ファイル: BaseGamingService.cs プロジェクト: drawcode/bom
        //------------------------------------------------------------------------------
        public virtual void DelProfileGameNetworkByNetworkUsernameByGameIdByGameNetworkId()
        {
            string _network_username = (string)util.GetParamValue(_context, "network_username");
            string _game_id = (string)util.GetParamValue(_context, "game_id");
            string _game_network_id = (string)util.GetParamValue(_context, "game_network_id");

            ResponseProfileGameNetworkBool wrapper = new ResponseProfileGameNetworkBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "profile-game-network/del/by-network-username/by-game-id/by-game-network-id";

            bool completed = api.DelProfileGameNetworkByNetworkUsernameByGameIdByGameNetworkId(

                _network_username
                , _game_id
                , _game_network_id
            );

            // get data
            wrapper.data = completed;

            util.SerializeTypeToResponse(_format, _context, wrapper);
        }