コード例 #1
0
        internal void EquipItem(int wearType, uint itemHandle)
        {
            if (!this.Inventory.ContainsKey(itemHandle))
            {
                ConsoleUtils.Write(ConsoleMsgType.Error, "Trying to access invalid handle in player inventory.\n");
                return;
            }
            Item i = this.Inventory[itemHandle];

            this.Equip[(int)i.WearInfo] = itemHandle;

            ClientPacketHandler.send_WearChange(this, itemHandle, (short)i.WearInfo, this.Inventory[itemHandle].Enhance);

            if (Stats.PCCalculate(this))
            {
                ClientPacketHandler.send_UpdateStats(this, false);
                ClientPacketHandler.send_UpdateStats(this, true);
            }

            ClientPacketHandler.send_Property(this, "max_havoc", Globals.MaxHavoc);
            ClientPacketHandler.send_Property(this, "max_chaos", Globals.MaxChaos);
            ClientPacketHandler.send_Property(this, "max_stamina", Globals.MaxStamina);

            ClientPacketHandler.send_PacketResponse(this, 0x00C8);

            ClientPacketHandler.send_CharacterView(this);
        }
コード例 #2
0
        internal void UnequipItem(int wearType)
        {
            uint handle = this.Equip[wearType];

            if (handle == 0)
            {
                ConsoleUtils.Write(ConsoleMsgType.Error, "Trying to unequip inexistant item.");
                return;
            }
            this.Equip[wearType] = 0;

            ClientPacketHandler.send_WearChange(this, handle, -1, this.Inventory[handle].Enhance);

            if (Stats.PCCalculate(this))
            {
                ClientPacketHandler.send_UpdateStats(this, false);
                ClientPacketHandler.send_UpdateStats(this, true);
            }

            ClientPacketHandler.send_Property(this, "max_havoc", Globals.MaxHavoc);
            ClientPacketHandler.send_Property(this, "max_chaos", Globals.MaxChaos);
            ClientPacketHandler.send_Property(this, "max_stamina", Globals.MaxStamina);

            ClientPacketHandler.send_PacketResponse(this, 0x00C9);

            ClientPacketHandler.send_CharacterView(this);
        }