// Creates {@link PassageMap} based on localMap. public void formPassageMap(PassageMap passage) { this.passage = passage; synonyms = new HashSet <HashSet <byte> >(); areaMapping = new Dictionary <byte, byte>(); initAreaNumbers(); Debug.Log(synonyms.Count); processSynonyms(); Debug.Log(synonyms.Count); applyMapping(); Debug.Log(synonyms.Count); }
private NeighbourPositionStream() { localMap = GameModel.localMap; passageMap = localMap.passageMap; }
public PassageUpdater(LocalMap map, PassageMap passage) { this.map = map; this.passage = passage; }