public void Initialize() { ToMeshV = new int[Mesh.MaxVertexID]; ToIndex = new int[Mesh.MaxVertexID]; N = 0; foreach (int vid in Mesh.VertexIndices()) { ToMeshV[N] = vid; ToIndex[vid] = N; N++; } Px = new double[N]; Py = new double[N]; Pz = new double[N]; nbr_counts = new int[N]; SymmetricSparseMatrix M = new SymmetricSparseMatrix(); for (int i = 0; i < N; ++i) { int vid = ToMeshV[i]; Vector3d v = Mesh.GetVertex(vid); Px[i] = v.x; Py[i] = v.y; Pz[i] = v.z; nbr_counts[i] = Mesh.GetVtxEdgeCount(vid); } // construct laplacian matrix for (int i = 0; i < N; ++i) { int vid = ToMeshV[i]; int n = nbr_counts[i]; double sum_w = 0; foreach (int nbrvid in Mesh.VtxVerticesItr(vid)) { int j = ToIndex[nbrvid]; int n2 = nbr_counts[j]; // weight options //double w = -1; double w = -1.0 / Math.Sqrt(n + n2); //double w = -1.0 / n; M.Set(i, j, w); sum_w += w; } sum_w = -sum_w; // TODO: Investigate: is this ia bug? // Source https://github.com/ZelimDamian/geometry3Sharp/commit/7a50d8de10faad762e726e60956acc4bdc5456b5 // makes the following line M.Set(i, i, sum_w); M.Set(vid, vid, sum_w); } // transpose(L) * L, but matrix is symmetric... if (UseSoftConstraintNormalEquations) { //M = M.Multiply(M); // only works if M is symmetric!! PackedM = M.SquarePackedParallel(); } else { PackedM = new PackedSparseMatrix(M); } // compute laplacian vectors of initial mesh positions MLx = new double[N]; MLy = new double[N]; MLz = new double[N]; PackedM.Multiply(Px, MLx); PackedM.Multiply(Py, MLy); PackedM.Multiply(Pz, MLz); // allocate memory for internal buffers Preconditioner = new DiagonalMatrix(N); WeightsM = new DiagonalMatrix(N); Cx = new double[N]; Cy = new double[N]; Cz = new double[N]; Bx = new double[N]; By = new double[N]; Bz = new double[N]; Sx = new double[N]; Sy = new double[N]; Sz = new double[N]; need_solve_update = true; UpdateForSolve(); }
public void Initialize() { ToMeshV = new int[Mesh.MaxVertexID]; ToIndex = new int[Mesh.MaxVertexID]; N = 0; foreach (int vid in Mesh.VertexIndices()) { ToMeshV[N] = vid; ToIndex[vid] = N; N++; } Px = new double[N]; Py = new double[N]; Pz = new double[N]; nbr_counts = new int[N]; SymmetricSparseMatrix M = new SymmetricSparseMatrix(); for (int i = 0; i < N; ++i) { int vid = ToMeshV[i]; Vector3d v = Mesh.GetVertex(vid); Px[i] = v.x; Py[i] = v.y; Pz[i] = v.z; nbr_counts[i] = Mesh.GetVtxEdgeCount(vid); } // construct laplacian matrix for (int i = 0; i < N; ++i) { int vid = ToMeshV[i]; int n = nbr_counts[i]; double sum_w = 0; foreach (int nbrvid in Mesh.VtxVerticesItr(vid)) { int j = ToIndex[nbrvid]; int n2 = nbr_counts[j]; // weight options //double w = -1; double w = -1.0 / Math.Sqrt(n + n2); //double w = -1.0 / n; M.Set(i, j, w); sum_w += w; } sum_w = -sum_w; M.Set(vid, vid, sum_w); } // transpose(L) * L, but matrix is symmetric... if (UseSoftConstraintNormalEquations) { //M = M.Multiply(M); // only works if M is symmetric!! PackedM = M.SquarePackedParallel(); } else { PackedM = new PackedSparseMatrix(M); } // compute laplacian vectors of initial mesh positions MLx = new double[N]; MLy = new double[N]; MLz = new double[N]; PackedM.Multiply(Px, MLx); PackedM.Multiply(Py, MLy); PackedM.Multiply(Pz, MLz); // zero out...this is the smoothing bit! for (int i = 0; i < Px.Length; ++i) { MLx[i] = 0; MLy[i] = 0; MLz[i] = 0; } // allocate memory for internal buffers Preconditioner = new DiagonalMatrix(N); WeightsM = new DiagonalMatrix(N); Cx = new double[N]; Cy = new double[N]; Cz = new double[N]; Bx = new double[N]; By = new double[N]; Bz = new double[N]; Sx = new double[N]; Sy = new double[N]; Sz = new double[N]; need_solve_update = true; UpdateForSolve(); }
public void Initialize() { int NV = Curve.VertexCount; ToCurveV = new int[NV]; ToIndex = new int[NV]; N = 0; for (int k = 0; k < NV; k++) { int vid = k; ToCurveV[N] = vid; ToIndex[vid] = N; N++; } Px = new double[N]; Py = new double[N]; Pz = new double[N]; nbr_counts = new int[N]; SymmetricSparseMatrix M = new SymmetricSparseMatrix(); for (int i = 0; i < N; ++i) { int vid = ToCurveV[i]; Vector3d v = Curve.GetVertex(vid); Px[i] = v.x; Py[i] = v.y; Pz[i] = v.z; nbr_counts[i] = (i == 0 || i == N - 1) ? 1 : 2; } // construct laplacian matrix for (int i = 0; i < N; ++i) { int vid = ToCurveV[i]; int n = nbr_counts[i]; Index2i nbrs = Curve.Neighbours(vid); double sum_w = 0; for (int k = 0; k < 2; ++k) { int nbrvid = nbrs[k]; if (nbrvid == -1) { continue; } int j = ToIndex[nbrvid]; int n2 = nbr_counts[j]; // weight options double w = -1; //double w = -1.0 / Math.Sqrt(n + n2); //double w = -1.0 / n; M.Set(i, j, w); sum_w += w; } sum_w = -sum_w; M.Set(vid, vid, sum_w); } // transpose(L) * L, but matrix is symmetric... if (UseSoftConstraintNormalEquations) { //M = M.Multiply(M); // only works if M is symmetric!! PackedM = M.SquarePackedParallel(); } else { PackedM = new PackedSparseMatrix(M); } // compute laplacian vectors of initial mesh positions MLx = new double[N]; MLy = new double[N]; MLz = new double[N]; PackedM.Multiply(Px, MLx); PackedM.Multiply(Py, MLy); PackedM.Multiply(Pz, MLz); // allocate memory for internal buffers Preconditioner = new DiagonalMatrix(N); WeightsM = new DiagonalMatrix(N); Cx = new double[N]; Cy = new double[N]; Cz = new double[N]; Bx = new double[N]; By = new double[N]; Bz = new double[N]; Sx = new double[N]; Sy = new double[N]; Sz = new double[N]; need_solve_update = true; UpdateForSolve(); }