コード例 #1
0
        // do full tree traversal below iBox and make sure that all triangles are further
        // than box-distance-sqr
        void debug_check_child_tri_distances(int iBox, Vector3d p)
        {
            double fBoxDistSqr = box_distance_sqr(iBox, p);

            TreeTraversal t = new TreeTraversal()
            {
                NextTriangleF = (tID) => {
                    double fTriDistSqr = MeshQueries.TriDistanceSqr(mesh, tID, p);
                    if (fTriDistSqr < fBoxDistSqr)
                    {
                        if (Math.Abs(fTriDistSqr - fBoxDistSqr) > MathUtil.ZeroTolerance * 100)
                        {
                            Util.gBreakToDebugger();
                        }
                    }
                }
            };

            tree_traversal(iBox, 0, t);
        }
コード例 #2
0
        void find_nearest_tri(int iBox, Vector3d p, ref double fNearestSqr, ref int tID)
        {
            int idx = box_to_index[iBox];

            if (idx < triangles_end)                // triange-list case, array is [N t1 t2 ... tN]
            {
                int num_tris = index_list[idx];
                for (int i = 1; i <= num_tris; ++i)
                {
                    int    ti          = index_list[idx + i];
                    double fTriDistSqr = MeshQueries.TriDistanceSqr(mesh, ti, p);
                    if (fTriDistSqr < fNearestSqr)
                    {
                        fNearestSqr = fTriDistSqr;
                        tID         = ti;
                    }
                }
            }
            else                                    // internal node, either 1 or 2 child boxes
            {
                int iChild1 = index_list[idx];
                if (iChild1 < 0)                     // 1 child, descend if nearer than cur min-dist
                {
                    iChild1 = (-iChild1) - 1;
                    double fChild1DistSqr = box_distance_sqr(iChild1, p);
                    if (fChild1DistSqr <= fNearestSqr)
                    {
                        find_nearest_tri(iChild1, p, ref fNearestSqr, ref tID);
                    }
                }
                else                                // 2 children, descend closest first
                {
                    iChild1 = iChild1 - 1;
                    int iChild2 = index_list[idx + 1] - 1;

                    double fChild1DistSqr = box_distance_sqr(iChild1, p);
                    double fChild2DistSqr = box_distance_sqr(iChild2, p);
                    if (fChild1DistSqr < fChild2DistSqr)
                    {
                        if (fChild1DistSqr < fNearestSqr)
                        {
                            find_nearest_tri(iChild1, p, ref fNearestSqr, ref tID);
                            if (fChild2DistSqr < fNearestSqr)
                            {
                                find_nearest_tri(iChild2, p, ref fNearestSqr, ref tID);
                            }
                        }
                    }
                    else
                    {
                        if (fChild2DistSqr < fNearestSqr)
                        {
                            find_nearest_tri(iChild2, p, ref fNearestSqr, ref tID);
                            if (fChild1DistSqr < fNearestSqr)
                            {
                                find_nearest_tri(iChild1, p, ref fNearestSqr, ref tID);
                            }
                        }
                    }
                }
            }
        }