コード例 #1
0
ファイル: AnimState.cs プロジェクト: knoxHuang/ex2d-dev
        protected void DoPlay(Transition _transition, string _animName)
        {
            if (string.IsNullOrEmpty(_animName))
            {
                anim.Stop();
                curAnimName = null;

                return;
            }

            // NOTE: we will change transition's scale here
            AnimTransition animTrans          = _transition as AnimTransition;
            AnimationState nextAnimationState = anim[_animName];

            if (nextAnimationState &&
                animTrans != null &&
                nextAnimationState.speed != 0.0f)
            {
                animTrans.scale = 1.0f / nextAnimationState.speed;
            }

            // check if rewind
            if (_animName == curAnimName)
            {
                anim.Rewind(_animName);
            }

            //
            if (animTrans == null || animTrans.duration == 0.0f)
            {
                anim.Play(_animName);
            }
            else
            {
                // sync n-time
                if (animTrans.syncNormalizedTime)
                {
                    AnimState lastState = _transition.source as AnimState;
                    if (lastState != null)
                    {
                        nextAnimationState.normalizedTime = lastState.normalizedTime;
                    }

                    anim.Blend(lastState.curAnimName, 0.0f, animTrans.duration);
                    anim.Blend(_animName, 1.0f, animTrans.duration);
                }
                else
                {
                    anim.CrossFade(_animName, animTrans.duration);
                }
            }

            curAnimName = _animName;
        }
コード例 #2
0
ファイル: AnimState.cs プロジェクト: knoxHuang/ex2d-dev
        /// <summary> 声明状态的跳转 </summary>
        /// <param name="_targetState"> 目标状态 </param>
        /// <param name="_duration"> 动画过渡所需时间 </param>
        public AnimTransition to(AnimState _targetState, float _duration = 0.3f, bool _syncNTime = false)
        {
            AnimTransition transition = new AnimTransition()
            {
                source             = this,
                target             = _targetState,
                duration           = _duration,
                syncNormalizedTime = _syncNTime,
            };

            transitionList.Add(transition);
            return(transition);
        }
コード例 #3
0
ファイル: AnimState.cs プロジェクト: knoxHuang/ex2d-dev
 /// <summary> 声明状态的跳转 </summary>
 /// <param name="_targetState"> 目标状态 </param>
 /// <param name="_duration"> 动画过渡所需时间 </param>
 public AnimTransition to(AnimState _targetState, float _duration = 0.3f, bool _syncNTime = false)
 {
     AnimTransition transition = new AnimTransition() {
     source = this,
     target = _targetState,
     duration = _duration,
     syncNormalizedTime = _syncNTime,
     };
     transitionList.Add (transition);
     return transition;
 }
コード例 #4
0
ファイル: AnimState.cs プロジェクト: knoxHuang/ex2d-dev
 public AnimTransition sync( AnimTransition _transitionToSync )
 {
     syncWith = _transitionToSync;
     return this;
 }
コード例 #5
0
ファイル: AnimState.cs プロジェクト: knoxHuang/ex2d-dev
 public AnimTransition sync(AnimTransition _transitionToSync)
 {
     syncWith = _transitionToSync;
     return(this);
 }