コード例 #1
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev = value as GhostEffectEvent;

            durationSlider       = new EditorSlider("duration:");
            durationSlider.min   = 0.1f;
            durationSlider.max   = 5.0f;
            durationSlider.value = ev.duration;
            durationSlider.addEventListener(EventX.CHANGE, durationSliderHandle);

            intervalSlider       = new EditorSlider("interval");
            intervalSlider.min   = 0.1f;
            intervalSlider.max   = 5.0f;
            intervalSlider.value = ev.interval;
            intervalSlider.addEventListener(EventX.CHANGE, intervalSliderHandle);

            radio          = new EditorRadio("onPositionChange:");
            radio.selected = ev.onPositionChange;
            radio.addEventListener(EventX.CHANGE, radioHandle);

            p.addChild(durationSlider);
            p.addChild(intervalSlider);
            p.addChild(radio);
        }
コード例 #2
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev = value as CameraShakeEvent;

            slider = new EditorSlider("幅度:");
            slider.setRank(0.1f, 10.0f, 0.1f);
            slider.value = ev.factor;

            slider1 = new EditorSlider("周期:");
            slider1.setRank(0.1f, 10.0f, 1);
            slider1.value = ev.period;

            formItem       = new EditorVector3("偏移:");
            formItem.value = ev.shaderVector;
            formItem.addEventListener(EventX.CHANGE, formHandle);

            slider.addEventListener(EventX.CHANGE, changeHandle);
            slider1.addEventListener(EventX.CHANGE, changeHandle1);

            p.addChild(slider);
            p.addChild(slider1);
            p.addChild(formItem);
        }
コード例 #3
0
 public EditorVector(string label = "v:") : base(false)
 {
     this.valueTF             = new EditorLabel();
     this.valueTF.expandWidth = false;
     this.valueTF.minWidth    = 20;
     this.valueTF.addEventListener(EventX.CHANGE, this.textHandle, 0);
     this.silder = new EditorSlider(label);
     this.silder.addEventListener(EventX.CHANGE, this.silderHandle, 0);
     base.addChild(this.silder);
     base.addChild(this.valueTF);
     this.value = 0f;
 }
コード例 #4
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev = value as TimeScaleEvent;

            slider       = new EditorSlider();
            slider.min   = 0.1f;
            slider.max   = 1.0f;
            slider.value = ev.timeScale;

            slider.addEventListener(EventX.CHANGE, timeChangeHandle);

            p.addChild(slider);
        }
コード例 #5
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev            = value as PlayAnimEvent;
            formItem           = new EditorFormItem("动画:");
            formItem.searckKey = DataSource.ANIMATION;
            formItem.value     = ev.aniName;
            formItem.addEventListener(EventX.CHANGE, aniHandle);

            isForceRidio          = new EditorRadio("是否强制切换:");
            isForceRidio.selected = ev.isForce;
            isForceRidio.addEventListener(EventX.CHANGE, isForceRidioHandle);

            offsetSlider = new EditorSlider("偏移:");
            offsetSlider.setRank(0f, 1.0f, ev.offsetAvg);
            offsetSlider.value = ev.offsetAvg;
            offsetSlider.addEventListener(EventX.CHANGE, sliderHandle);

            p.addChild(formItem);
            p.addChild(isForceRidio);
            p.addChild(offsetSlider);
        }
コード例 #6
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev        = value as EffectCreateEvent;
            effectFormItem = new EditorFormItem("特效:");

            effectFormItem.value = ev.effectPath;
            effectFormItem.addEventListener(EventX.CHANGE, effectHandle);
            effectFormItem.searckKey = DataSource.EFFECT;
            p.addChild(effectFormItem);

            skeletonToggle          = new EditorRadio("绑定身体:");
            skeletonToggle.selected = ev.isBindSkeleton;
            skeletonToggle.addEventListener(EventX.CHANGE, skeletonToggleHandle);

            bindOnceToggle          = new EditorRadio("一次性对位而已:");
            bindOnceToggle.selected = ev.isBindOnce;
            bindOnceToggle.addEventListener(EventX.CHANGE, bindOnceToggleHandle);
            bindOnceToggle.visible = ev.isBindSkeleton;

            skeletonFormItem       = new EditorFormItem("骨骼:");
            skeletonFormItem.value = ev.skeletonName;
            skeletonFormItem.addEventListener(EventX.CHANGE, skeletonNameHandle);
            skeletonFormItem.searckKey = DataSource.BONE;
            skeletonFormItem.visible   = ev.isBindSkeleton;
            skeletonFormItem.visible   = skeletonToggle.selected;

            offsetFromItem = new EditorVector3("坐标偏移:");
            offsetFromItem.addEventListener(EventX.CHANGE, offsetHandle);
            offsetFromItem.value = ev.offset;

            rotationFromItem = new EditorVector3("坐标旋转:");
            rotationFromItem.addEventListener(EventX.CHANGE, rotationHandle);
            rotationFromItem.value = ev.offRotation;

            useTargetToggle          = new EditorRadio("useTarget:");
            useTargetToggle.selected = ev.useTarget;
            useTargetToggle.addEventListener(EventX.CHANGE, useTargetToggleHandle);

            isColliderToggle          = new EditorRadio("isCollider:");
            isColliderToggle.selected = ev.isCollider;
            isColliderToggle.addEventListener(EventX.CHANGE, isColliderToggleHandle);


            isUseTargetLayerToggle          = new EditorRadio("useTargetLayer:");
            isUseTargetLayerToggle.selected = ev.useTargetLayer;
            isUseTargetLayerToggle.addEventListener(EventX.CHANGE, isUseTargetLayerHandle);

            particlePlaybackSpeedSlider       = new EditorSlider("SpeedScale:");
            particlePlaybackSpeedSlider.min   = 0.1f;
            particlePlaybackSpeedSlider.max   = 5.0f;
            particlePlaybackSpeedSlider.value = ev.particlePlaybackSpeed;
            particlePlaybackSpeedSlider.addEventListener(EventX.CHANGE, particlePlaybackSpeedHandle);


            p.addChild(skeletonToggle);
            p.addChild(bindOnceToggle);
            p.addChild(skeletonFormItem);
            p.addChild(offsetFromItem);
            p.addChild(rotationFromItem);
            p.addChild(useTargetToggle);
            p.addChild(isColliderToggle);
            p.addChild(isUseTargetLayerToggle);
            p.addChild(particlePlaybackSpeedSlider);
        }
コード例 #7
0
ファイル: TimeWindow.cs プロジェクト: Hengle/foundationEditor
        public TimeWindow()
        {
            this.styleString = "PreBackground";
            EditorBox box = new EditorBox(false);

            box.styleString = "box";
            EditorButton newButton = new EditorButton("创建");

            newButton.styleString = "ButtonLeft";
            newButton.expandWidth = false;
            newButton.addEventListener(EventX.ITEM_CLICK, newHandle);
            box.addChild(newButton);

            EditorButton button = new EditorButton("加载");

            button.styleString = "ButtonMid";
            button.expandWidth = false;
            button.addEventListener(EventX.ITEM_CLICK, loadHandle);
            box.addChild(button);

            button             = new EditorButton("保存");
            button.styleString = "ButtonMid";
            button.expandWidth = false;
            button.addEventListener(EventX.ITEM_CLICK, saveHandle);
            box.addChild(button);

            button             = new EditorButton("另存");
            button.styleString = "ButtonMid";
            button.expandWidth = false;
            button.addEventListener(EventX.ITEM_CLICK, toSaveHandle);
            box.addChild(button);

            playButton             = new EditorButton("播放");
            playButton.styleString = "ButtonRight";
            playButton.expandWidth = false;
            playButton.addEventListener(EventX.ITEM_CLICK, toggleHandle);
            box.addChild(playButton);

            EditorPlayControlBar cb = new EditorPlayControlBar();

            box.addChild(cb);


            box.addChild(new EditorSpace());

            fileNameButton             = new EditorButton();
            fileNameButton.expandWidth = false;
            fileNameButton.addEventListener(EventX.ITEM_CLICK, openPathHandle);
            box.addChild(fileNameButton);
            fileNameButton.visible = false;

            commitButton             = new EditorButton("提交");
            commitButton.expandWidth = false;
            commitButton.addEventListener(EventX.ITEM_CLICK, commitPathHandle);
            box.addChild(commitButton);
            commitButton.visible = false;


            timeScaleSlider = new EditorSlider("时间缩放");
            timeScaleSlider.setRank(0.1f, 2f, 1.0f);
            timeScaleSlider.widthOption = GUILayout.Width(200);
            timeScaleSlider.addEventListener(EventX.CHANGE, timeScaleHandle);
            box.addChild(timeScaleSlider);

            this.addChild(box);

            EditorButton resetButton = new EditorButton("reset");

            resetButton.expandWidth = false;
            resetButton.addEventListener(EventX.ITEM_CLICK, resetTimeHandle);
            box.addChild(resetButton);

            EditorLabel label = new EditorLabel("fps:" + (int)(1000 / frameTime) + "帧/s");

            box.addChild(label);

            timeLine = new TimeLine();
            timeLine.genericMenuEditorCallBack = genericMenuEditorCallBack;
            timeLine.addMenuEditorCallBack     = addMenuEditorCallBack;
            timeLine.addEventListener(EventX.SELECT, innerDirectDispatchEvent);

            skillListBox = new EditorBox(true);

            this.addChild(timeLine);
            this.addChild(skillListBox);
        }