コード例 #1
0
        protected virtual void _loadImp(int priority = 0, bool progress = false, uint retryCount = 0)
        {
            ResourceLoaderManager loaderManager = ResourceLoaderManager.sharedInstance();
            RFLoader newLoader = loaderManager.getLoader(url, id);

            if (newLoader != loader && loader != null)
            {
                loader.removeEventListener(EventX.COMPLETE, loadComplete);
                loader.removeEventListener(EventX.FAILED, failedLoad);
                if (progress)
                {
                    loader.removeEventListener(EventX.PROGRESS, progressHandle);
                }
            }
            loader = newLoader;
            if (retryCount > 0)
            {
                loader.autoRetry    = true;
                loader.autoTryLimit = retryCount;
            }
            loader.checkProgress = progress;
            loader.addEventListener(EventX.COMPLETE, loadComplete);
            loader.addEventListener(EventX.FAILED, failedLoad);
            if (progress)
            {
                loader.addEventListener(EventX.PROGRESS, progressHandle);
            }
            loaderManager.queue(loader, priority);
        }
コード例 #2
0
 public static ResourceLoaderManager sharedInstance()
 {
     if (ins == null)
     {
         ins = new ResourceLoaderManager();
     }
     return(ins);
 }
コード例 #3
0
 /// <summary>
 /// 停止加载过程(其它不变);
 /// </summary>
 public void stop()
 {
     if (loader != null)
     {
         ResourceLoaderManager.sharedInstance().unQueue(loader);
         loader.cancel();
     }
     if (_status != AssetState.READY)
     {
         _status = AssetState.FAILD;
     }
 }
コード例 #4
0
        public AssetsManager()
        {
            if (_instance != null)
            {
                throw new Exception();
            }
            _loaderManager = ResourceLoaderManager.sharedInstance();


            regist <PrefabAssetResource>(LoaderXDataType.PREFAB);
            regist <PrefabAssetResource>(LoaderXDataType.SPRITE);
            regist <InnerAssetResource>(LoaderXDataType.RESOURCE);
        }
コード例 #5
0
        public void __dispose()
        {
            if (loader != null)
            {
                loader.removeEventListener(EventX.COMPLETE, loadComplete);
                loader.removeEventListener(EventX.FAILED, failedLoad);
                ResourceLoaderManager.sharedInstance().dispose(loader);
                loader.dispose();
                loader = null;
            }

            if (_data != null)
            {
                //todo data;
            }

            _status = AssetState.NONE;

            this.simpleDispatch(EventX.DISPOSE);
            _clear();
            _disposed = true;
        }
コード例 #6
0
        /// <summary>
        /// 加入资源引用计数;
        /// </summary>
        /// <returns></returns>
        public int release()
        {
            if (--_reference < 1)
            {
                _reference = 0;

                //当前状态在加载,并且 还没有推送到浏览器;
                if (_status == AssetState.LOADING)
                {
                    if (ResourceLoaderManager.sharedInstance().unQueue(loader))
                    {
                        _status = AssetState.NONE;
                    }
                    else if (loader != null)
                    {
                        loader.cancel(true);
                        _status = AssetState.FAILD;
                    }
                }

                AutoReleasePool.add(this);
            }
            return(_reference);
        }