protected override void Reset() { m_rdLordInfo = null; m_rdStat = null; m_rdMission = null; m_rdMaps = null; m_missionBase = null; m_rdInDuns = null; }
public override void Deserialize(Packet p) { base.Deserialize(p); m_eErrorCode = (eErrorCode)p.ReadInt(); if (eErrorCode.Success != m_eErrorCode) { return; } m_rdLordInfo = new rdLordInfo(); m_rdStat = new rdStat(); m_rdMission = new List <rdMission>(); m_rdMaps = new List <rdMap>(); m_missionBase = new rdMissionBase(); m_rdInDuns = new List <rdInDun>(); m_rdLordInfo.Read(ref p); m_rdStat.Read(ref p); m_rdMission.Read(ref p); m_rdMaps.Read(ref p); m_missionBase.Read(ref p); m_rdInDuns.Read(ref p); }