public virtual bool dispatchEvent (Event ev) { if (_evTarget != null) { return dispatchEvent(ev); } else { bool dispatched = false; if (_events != null) { List<EventListener> evList = null; if (_events.TryGetValue (ev.type, out evList)) { var l = evList.Count; for (var i = 0; i < l; i++) { var f = evList [i]; f.callback(ev); dispatched = true; } } } return dispatched; } }
private void OnTextureReady (Event e) { this.dispatchEvent(new Event(Event.TEXTURE_READY) ); }
public bool dispatchEvent(Event pEvent) { return false; }
public virtual bool dispatchEvent (Event ev) { ev._target = _evTarget; if (_evRedirect != null) { return _evRedirect.dispatchEvent(ev); } else { bool dispatched = false; var evList = getListenersForEventType(ev.type); if (evList != null) { // we store off the count here in case the callback adds a listener var l = evList.Count; for (var i = 0; i < l; i++) { // cast callback to dynamic Delegate callback = evList [i].callback; // we perform a dynamic invoke here because the parameter types dont always match exactly try { // set current target for event ev._currentTarget = _evTarget; var args = PlayScript.Dynamic.ConvertArgumentList(callback.Method, new object[] {ev}); callback.DynamicInvoke(args); } catch (Exception e) { // if you get an exception here while debugging then make sure that the debugger is setup to catch all exceptions // this is in the Run/Exceptions... menu in MonoDevelop or Xamarin studio Console.Error.WriteLine(e.ToString()); } dispatched = true; } } return dispatched; } }
public virtual bool dispatchEvent (Event ev) { if (_evTarget != null) { return dispatchEvent(ev); } else { bool dispatched = false; var evList = getListenersForEventType(ev.type); if (evList != null) { // we store off the count here in case the callback adds a listener var l = evList.Count; for (var i = 0; i < l; i++) { // cast callback to dynamic Delegate callback = evList [i].callback; // we perform a dynamic invoke here because the parameter types dont always match exactly try { // set current target for event ev._currentTarget = ev._target = this; callback.DynamicInvoke(ev); ev._currentTarget = ev._target = null; } catch (Exception) { // if you get an exception here while debugging then make sure that the debugger is setup to catch all exceptions // this is in the Run/Exceptions... menu in MonoDevelop or Xamarin studio } dispatched = true; } } return dispatched; } }