コード例 #1
0
ファイル: Texture.cs プロジェクト: robterrell/playscript-mono
		//
		// Methods
		//

#if OPENGL

		public Texture(Context3D context, int width, int height, string format, 
		                        bool optimizeForRenderToTexture, int streamingLevels)
			: base(TextureTarget.Texture2D)
		{
			mContext = context;
			mWidth = width;
			mHeight = height;
			mFormat = format;
			mOptimizeForRenderToTexture = optimizeForRenderToTexture;
			mStreamingLevels = streamingLevels;

			// we do this to clear the texture on creation
			// $$TODO we dont need to allocate a bitmapdata to do this, we should just use a PBO and clear it
			var clearData = new BitmapData(width, height);
			uploadFromBitmapData(clearData);
			clearData.dispose();
		}
コード例 #2
0
ファイル: Texture.cs プロジェクト: johnv315/playscript-mono
		public void uploadCompressedTextureFromByteArray (ByteArray data, uint byteArrayOffset, bool async = false)
		{
			// $$TODO 
			// this is empty for now
#if PLATFORM_MONOMAC
			System.Console.WriteLine("NotImplementedWarning: Texture.uploadCompressedTextureFromByteArray()");

			if (!mDidUpload) {
				var clearData = new BitmapData(32,32, true, sColors[sColor % sColors.Length]);
				sColor++; 
				uploadFromBitmapData(clearData);
				clearData.dispose();
				mDidUpload = true;
			}
#endif

#if PLATFORM_MONOTOUCH
			int memUsage = (mWidth * mHeight) / 2;
			sMemoryUsedForTextures += memUsage;
			Console.WriteLine("Texture.uploadCompressedTextureFromByteArray() - " + mWidth + "x" + mHeight + " - Mem: " + (memUsage / 1024) + " KB - Total Mem: " + (sMemoryUsedForTextures / 1024) + " KB");

			// Bind the texture
			GL.BindTexture (textureTarget, textureId);

			if (byteArrayOffset != 0) {
				throw new NotSupportedException();
			}

			int dataLength = (int)(data.length - byteArrayOffset) - 4;		// We remove the 4 bytes footer
																			// TODO: Fix hardcoded value here

			OpenTK.Graphics.ES20.PixelInternalFormat pixelFormat = (OpenTK.Graphics.ES20.PixelInternalFormat)0x8C02;
			GL.CompressedTexImage2D(textureTarget, 0, pixelFormat, mWidth, mHeight, 0, dataLength, data.getRawStream().ToArray());

			// unbind texture and pixel buffer
			GL.BindTexture (textureTarget, 0);
#endif
			if (async) {
				// load with a delay
				var timer = new flash.utils.Timer(1, 1);
				timer.addEventListener(TimerEvent.TIMER, (System.Action<Event>)this.OnTextureReady );
				timer.start();
			}
		}
コード例 #3
0
ファイル: Texture.cs プロジェクト: johnv315/playscript-mono
		public void uploadFromBitmapData (BitmapData source, uint miplevel = 0, bool generateMipmap = false)
		{
			int memUsage = (mWidth * mHeight) * 4;
			sMemoryUsedForTextures += memUsage;
			Console.WriteLine("Texture.uploadFromBitmapData() - " + mWidth + "x" + mHeight + " - Mem: " + (memUsage / 1024) + " KB - Total Mem: " + (sMemoryUsedForTextures / 1024) + " KB");

			// Bind the texture
			GL.BindTexture (textureTarget, textureId);

#if PLATFORM_MONOMAC
            if (generateMipmap) {
                GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.GenerateMipmap, 1);
            }
#endif

			GL.TexImage2D(textureTarget, (int)miplevel, PixelInternalFormat.Rgba, mWidth, mHeight, 0, PixelFormat.Rgba, PixelType.UnsignedByte,source.getRawData());

#if PLATFORM_MONOTOUCH
            GL.GenerateMipmap(textureTarget);
#endif

			// unbind texture and pixel buffer
			GL.BindTexture (textureTarget, 0);

			source.dispose();
		}
コード例 #4
0
ファイル: Texture.cs プロジェクト: NinZine/playscript-mono
		public void uploadCompressedTextureFromByteArray (ByteArray data, uint byteArrayOffset, bool async = false)
		{
			// $$TODO 
			// this is empty for now
#if PLATFORM_MONOMAC
			System.Console.WriteLine("NotImplementedWarning: Texture.uploadCompressedTextureFromByteArray()");

			if (!mDidUpload) {
				var clearData = new BitmapData(32,32, true, sColors[sColor % sColors.Length]);
				sColor++; 
				uploadFromBitmapData(clearData);
				clearData.dispose();
				mDidUpload = true;
			}
#endif

			// see if this is an ATF container
			data.position = byteArrayOffset;
			string signature = data.readUTFBytes(3);
			data.position = byteArrayOffset;
			if (signature == "ATF")
			{
				// Bind the texture
				GL.BindTexture (textureTarget, textureId);
				uploadATFTextureFromByteArray(data, byteArrayOffset);
				GL.BindTexture (textureTarget, 0);

				if (async) {
					dispatchDelayedTextureReady();
				}

				return;
			}


#if PLATFORM_MONOTOUCH
			int memUsage = (mWidth * mHeight) / 2;
			sMemoryUsedForTextures += memUsage;
			Console.WriteLine("Texture.uploadCompressedTextureFromByteArray() - " + mWidth + "x" + mHeight + " - Mem: " + (memUsage / 1024) + " KB - Total Mem: " + (sMemoryUsedForTextures / 1024) + " KB");

			// Bind the texture
			GL.BindTexture (textureTarget, textureId);

			if (byteArrayOffset != 0) {
				throw new NotSupportedException();
			}

			int dataLength = (int)(data.length - byteArrayOffset) - 4;		// We remove the 4 bytes footer
																			// TODO: Fix hardcoded value here

			OpenTK.Graphics.ES20.PixelInternalFormat pixelFormat = (OpenTK.Graphics.ES20.PixelInternalFormat)0x8C02;
			GL.CompressedTexImage2D(textureTarget, 0, pixelFormat, mWidth, mHeight, 0, dataLength, data.getRawArray());

			// unbind texture and pixel buffer
			GL.BindTexture (textureTarget, 0);
#endif
			if (async) {
				dispatchDelayedTextureReady();
			}
		}
コード例 #5
0
ファイル: Texture.cs プロジェクト: rlfqudxo/playscript-mono
		public void uploadCompressedTextureFromByteArray (ByteArray data, uint byteArrayOffset, bool async = false)
		{
#if PLATFORM_MONOMAC
			System.Console.WriteLine("NotImplementedWarning: Texture.uploadCompressedTextureFromByteArray()");

			if (!mDidUpload) {
				var clearData = new BitmapData(32,32, true, sColors[sColor % sColors.Length]);
				sColor++; 
				uploadFromBitmapData(clearData);
				clearData.dispose();
				mDidUpload = true;
			}
#endif

			// see if this is an ATF container
			data.position = byteArrayOffset;
			string signature = data.readUTFBytes(3);
			data.position = byteArrayOffset;
			if (signature == "ATF")
			{
				// Bind the texture
				GL.BindTexture (textureTarget, textureId);
				uploadATFTextureFromByteArray(data, byteArrayOffset);
				GL.BindTexture (textureTarget, 0);
				return;
			}


#if PLATFORM_MONOTOUCH || PLATFORM_MONODROID
			int memUsage = (mWidth * mHeight) / 2;
			sMemoryUsedForTextures += memUsage;
			Console.WriteLine("Texture.uploadCompressedTextureFromByteArray() - " + mWidth + "x" + mHeight + " - Mem: " + (memUsage / 1024) + " KB - Total Mem: " + (sMemoryUsedForTextures / 1024) + " KB");

			// Bind the texture
			GL.BindTexture (textureTarget, textureId);

			if (byteArrayOffset != 0) {
				throw new NotSupportedException();
			}

		#if PLATFORM_MONOTOUCH
			int dataLength = (int)(data.length - byteArrayOffset) - 4;		// We remove the 4 bytes footer
	
			// TODO: Fix hardcoded value here
			OpenTK.Graphics.ES20.PixelInternalFormat pixelFormat = (OpenTK.Graphics.ES20.PixelInternalFormat)0x8C02;

			GL.CompressedTexImage2D(textureTarget, 0, pixelFormat, mWidth, mHeight, 0, dataLength, data.getRawArray());
		#elif PLATFORM_MONODROID		
			data.position = 16; // skip the header
			int dataLength = ((int)data.length) - 16;

			GL.CompressedTexImage2D<byte>(textureTarget, 0, All.Etc1Rgb8Oes, mWidth, mHeight, 0, dataLength, data.getRawArray());
		#endif

			// unbind texture and pixel buffer
			GL.BindTexture (textureTarget, 0);
#endif

			if (async) {
				// load with a delay
				var timer = new flash.utils.Timer(1, 1);
				timer.addEventListener(TimerEvent.TIMER, (System.Action<Event>)this.OnTextureReady );
				timer.start();
			}
		}