コード例 #1
0
ファイル: LoadingScreen.cs プロジェクト: ellisonleao/fishboy
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
            GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            // we don't serialize loading screens. if the user exits while the
            // game is at a loading screen, the game will resume at the screen
            // before the loading screen.
            IsSerializable = false;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
コード例 #2
0
ファイル: LoadingScreen.cs プロジェクト: ellisonleao/fishboy
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: ellisonleao/fishboy
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);
            graphics.IsFullScreen = true;

            // you can choose whether you want a landscape or portait
            // game by using one of the two helper functions.
            //InitializePortraitGraphics();
            InitializeLandscapeGraphics();

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // attempt to deserialize the screen manager from disk. if that
            // fails, we add our default screens.
            if (!screenManager.DeserializeState())
            {
                //verifica som externo tocando
                IsMediaPlayerBusy();

                if (!IsolatedStorageSettings.ApplicationSettings.Contains("soundFx"))
                {
                    SetIsolatedStorageSettings("soundFx", true);
                }

                if (!IsolatedStorageSettings.ApplicationSettings.Contains("hiscore"))
                {
                    SetIsolatedStorageSettings("hiscore", 0);
                }
                // Activate the first screens.
                screenManager.AddScreen(new BackgroundScreen(), null);
                screenManager.AddScreen(new MainMenuScreen(), null);
            }
        }