public FollowingSprite(Texture2D character, int x, int y) { animateSprite = new AnimateSprite(character, 4, 4, true); this.x = x; this.y = y; movementBuffer = new List <int>(); }
public MainSprite(Texture2D character, FollowingSprite followingSprite, int x, int y) { boundingBox = new BoundingBox(new Vector2(x, y), 45, 40, "MainSprite"); animateSprite = new AnimateSprite(character, 4, 4, true); this.followingSprite = followingSprite; this.x = x; this.y = y; locked = false; }