private void UpdateTimeElapsed(object sender, EventArgs e) { if (timer.Elapsed.ToString() != "00:00:00") { lblTimeElapsed.Text = timer.Elapsed.ToString().Remove(8); } if (timer.Elapsed.ToString() == "00:00:00") { btnpause.Enabled = false; } else { btnpause.Enabled = true; } if (timer.Elapsed.Minutes.ToString() == "3") { timer.Reset(); lblTimeElapsed.Text = "00:00:00"; btnpause.Enabled = false; MessageBox.Show("Time Is Up\nTry Again"); Story1 st1 = new Story1(); st1.Show(); this.Close(); } if (timer.Elapsed.Minutes.ToString() == "1") { label4.Visible = true; } }
private void button1_Click(object sender, EventArgs e) { ArrayList al = new ArrayList(); al.Add("baseball"); al.Add("BASEBALL"); al.Add("Baseball"); if (al.Contains(textBox1.Text)) { MessageBox.Show("Correct"); Story1 st1 = new Story1(); st1.Owner = this; st1.Show(this); this.Hide(); } else if (textBox1.Text == "") { MessageBox.Show("Please Input"); } else { MessageBox.Show("Wrong"); } }
void btnbackClick(object sender, EventArgs e) { DialogResult YesOrNo = new DialogResult(); YesOrNo = MessageBox.Show("Do you want to exit?", "Are you sure to exit?", MessageBoxButtons.YesNo); if (YesOrNo == DialogResult.Yes) { Story1 stans = new Story1(); stans.Show(); this.Close(); } }
private void click(Object sender, EventArgs e) { count++; if (count > 5) { btnreset.Click -= click; count = 0; MessageBox.Show("Only 5 shuffle allow to reset!"); Story1 st1 = new Story1(); st1.Show(); this.Close(); } }