RemoveWorld() public static method

public static RemoveWorld ( [ worldToDelete ) : void
worldToDelete [
return void
コード例 #1
0
ファイル: MineField.cs プロジェクト: mstefarov/800craft
        public static void Stop(Player player, bool Won)
        {
            if (Failed != null && Mines != null)
            {
                Failed.Clear();

                foreach (Vector3I m in Mines.Values)
                {
                    Vector3I removed;
                    Mines.TryRemove(m.ToString(), out removed);
                }
            }
            World world = WorldManager.FindWorldOrPrintMatches(player, "Minefield");

            WorldManager.RemoveWorld(world);
            WorldManager.SaveWorldList();
            Server.RequestGC();
            instance = null;
            if (Won)
            {
                Server.Players.Message("{0}&S Won the game of MineField!", player.ClassyName);
            }
            else
            {
                Server.Players.Message("{0}&S aborted the game of MineField", player.ClassyName);
            }
        }
コード例 #2
0
ファイル: MineField.cs プロジェクト: mstefarov/800craft
        public static void Start(Player player)
        {
            Map map = MapGeneratorOld.GenerateEmpty(64, 128, 16);

            map.Save("maps/minefield.fcm");
            if (_world != null)
            {
                WorldManager.RemoveWorld(_world);
            }
            WorldManager.AddWorld(Player.Console, "Minefield", map, true);
            _map   = map;
            _world = WorldManager.FindWorldExact("Minefield");
            SetUpRed();
            SetUpMiddleWater();
            SetUpGreen();
            SetUpMines();
            _map.Spawn = new Position(_map.Width / 2, 5, _ground + 3).ToVector3I().ToPlayerCoords();
            _world.LoadMap();
            _world.gameMode = GameMode.MineField;
            _world.EnableTNTPhysics(Player.Console, false);
            Server.Message("{0}&S started a game of MineField on world Minefield!", player.ClassyName);
            WorldManager.SaveWorldList();
            Server.RequestGC();
        }