public DisableGunPhysics ( |
||
player | ||
announce | bool | |
return | void |
public static void RevertGame() //Reset game bools/stats and stop timers { task_.Stop(); world_.gameMode = GameMode.NULL; instance = null; started = false; if (world_.gunPhysics) { world_.DisableGunPhysics(Player.Console, true); } world_ = null; playerCount = 0; stoppedEarly = false; }
public static void RevertGame() //Reset game bools/stats and stop timers { task_.Stop(); world_.gameMode = GameMode.NULL; isOn = false; instance = null; started = false; if (world_.gunPhysics) { world_.DisableGunPhysics(Player.Console, true); } world_ = null; redScore = 0; blueScore = 0; redTeamCount = 0; blueTeamCount = 0; RevertNames(); }