static Heartbeat() { Delay = TimeSpan.FromSeconds(20); Timeout = TimeSpan.FromSeconds(10); Salt = Server.GetRandomString(32); Server.ShutdownBegan += OnServerShutdown; }
static Heartbeat() { Delay = DelayDefault; Timeout = TimeoutDefault; Salt = Server.GetRandomString(32); Server.ShutdownBegan += OnServerShutdown; }
static Heartbeat() { MinecraftNetUri = new Uri( "http://www.minecraft.net/heartbeat.jsp" ); WoMDirectUri = new Uri( "http://direct.worldofminecraft.com/hb.php" ); Delay = TimeSpan.FromSeconds( 25 ); Timeout = TimeSpan.FromSeconds( 10 ); Salt = Server.GetRandomString( 32 ); }
static Heartbeat() { MinecraftNetUri = new Uri("https://minecraft.net/heartbeat.jsp"); Delay = TimeSpan.FromSeconds(25); Timeout = TimeSpan.FromSeconds(10); Salt = Server.GetRandomString(32); Server.ShutdownBegan += OnServerShutdown; }
static Heartbeat() { ClassiCubeNetUri = new Uri("http://www.classicube.net/heartbeat.jsp"); Delay = TimeSpan.FromSeconds(25); Timeout = TimeSpan.FromSeconds(10); Salt = Server.GetRandomString(32); Server.ShutdownBegan += OnServerShutdown; }
static void ReloadHandler(Player player, CommandReader cmd) { string whatToReload = cmd.Next(); if (whatToReload == null) { CdReload.PrintUsage(player); return; } whatToReload = whatToReload.ToLower(); using (LogRecorder rec = new LogRecorder()) { bool success; switch (whatToReload) { case "config": try { Config.Reload(false); success = true; } catch (Exception ex) { Logger.Log(LogType.Error, "Error reloading config: {0}", ex); player.Message("An error occurred while trying to reload config: {0}: {1}", ex.GetType().Name, ex.Message); success = false; } break; case "salt": Heartbeat.Salt = Server.GetRandomString(32); player.Message("&WNote: Until server synchronizes with Minecraft.net, " + "connecting players may have trouble verifying names."); success = true; break; default: CdReload.PrintUsage(player); return; } if (rec.HasMessages) { foreach (string msg in rec.MessageList) { player.Message(msg); } } if (success) { player.Message("Reload: reloaded {0}.", whatToReload); } else { player.Message("&WReload: Error(s) occurred while reloading {0}.", whatToReload); } } }
/// <summary> Creates a 16 character unique rank ID, via Server.GetRandomString(). </summary> /// <returns> 16 character unique rank ID. </returns> public static string GenerateID() { return(Server.GetRandomString(16)); }