public static CastsShadow ( Block block ) : bool | ||
block | Block | |
return | bool |
private bool CanGrow(int height) //no shadows and enough space { for (int z = _z + 1; z < _map.Height; ++z) { if (GrassTask.CastsShadow(_map.GetBlock(_x, _y, z))) { return(false); } } for (int x = _x - 5; x < _x + 5; ++x) { for (int y = _y - 5; y < _y + 5; ++y) { for (int z = _z + 1; z < _z + height; ++z) { Block b = _map.GetBlock(x, y, z); if (Block.Air != b && Block.Leaves != b) { return(false); } } } } return(true); }