static RealisticMapGen() { Instance = new RealisticMapGen { Name = "Realistic", Version = new Version( 2, 1 ), Presets = Enum.GetNames( typeof( RealisticMapGenTerrainType ) ), Help = "&S\"Realistic\" map generator:\n" + "Creates realistic looking landscapes. " + "Default settings produce a random forested landscape. " + "You can specify two parameters, in either order: a terrain type, and a block theme. " + "Terrain types are: " + Enum.GetNames( typeof( RealisticMapGenTerrainType ) ).JoinToString() + ". " + "Block themes are: " + Enum.GetNames( typeof( MapGenTheme ) ).JoinToString() + ". For example: &H/SetGen Realistic Forest River&S. More options coming soon." }; }
static RealisticMapGen() { Instance = new RealisticMapGen { Name = "Realistic", Version = new Version(2, 1), Presets = Enum.GetNames(typeof(RealisticMapGenTerrainType)), Help = "&S\"Realistic\" map generator:\n" + "Creates realistic looking landscapes. " + "Default settings produce a random forested landscape. " + "You can specify two parameters, in either order: a terrain type, and a block theme. " + "Terrain types are: " + Enum.GetNames(typeof(RealisticMapGenTerrainType)).JoinToString() + ". Block themes are: " + Enum.GetNames(typeof(MapGenTheme)).JoinToString() + ". For example: &H/SetGen Realistic Forest River&S. More options coming soon." }; }