Inheritance: PlayerInfoRankChangedEventArgs
コード例 #1
0
ファイル: PlayerInfo.Events.cs プロジェクト: fragmer/fCraft
 static bool RaiseRankChangingEvent( [NotNull] PlayerInfo playerInfo, [NotNull] Player rankChanger, [NotNull] Rank newRank,
                                     [CanBeNull] string reason, RankChangeType rankChangeType, bool announce ) {
     var h = RankChanging;
     if( h == null ) return false;
     var e = new PlayerInfoRankChangingEventArgs( playerInfo, rankChanger, newRank, reason, rankChangeType, announce );
     h( null, e );
     return e.Cancel;
 }
コード例 #2
0
ファイル: Server.Events.cs プロジェクト: fragmer/fCraft
 internal static bool RaisePlayerInfoRankChangingEvent( PlayerInfo playerInfo, Player rankChanger, Rank newRank, string reason, RankChangeType rankChangeType ) {
     var h = PlayerInfoRankChanging;
     if( h == null ) return false;
     var e = new PlayerInfoRankChangingEventArgs( playerInfo, rankChanger, newRank, reason, rankChangeType );
     h( null, e );
     return e.Cancel;
 }
コード例 #3
0
ファイル: PlayerInfo.Actions.cs プロジェクト: fragmer/fCraft
        /// <summary> Changes rank of the player (promotes or demotes). Throws PlayerOpException on problems. </summary>
        /// <param name="player"> Player who originated the promotion/demotion action. </param>
        /// <param name="newRank"> New rank. </param>
        /// <param name="reason"> Reason for promotion/demotion. </param>
        /// <param name="announce"> Whether rank change should be publicly announced or not. </param>
        /// <param name="raiseEvents"> Whether PlayerInfo.RankChanging and PlayerInfo.RankChanged events should be raised. </param>
        /// <param name="auto"> Whether rank change should be marked as "automatic" or manual. </param>
        /// <exception cref="fCraft.PlayerOpException" />
        public void ChangeRank( [NotNull] Player player, [NotNull] Rank newRank, [CanBeNull] string reason,
                                bool announce, bool raiseEvents, bool auto ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( newRank == null ) throw new ArgumentNullException( "newRank" );

            if( reason != null && reason.Trim().Length == 0 ) reason = null;

            bool promoting = (newRank > Rank);
            string verb = (promoting ? "promote" : "demote");
            string verbed = (promoting ? "promoted" : "demoted");

            // Check if player is trying to promote/demote self
            if( player.Info == this ) {
                PlayerOpException.ThrowCannotTargetSelf( player, this, verb );
            }

            // Check if target already has the desired rank
            if( newRank == Rank ) {
                string msg = String.Format( "Player {0} is already ranked {1}", Name, Rank.Name );
                string colorMsg = String.Format( "&SPlayer {0}&S is already ranked {1}", ClassyName, Rank.ClassyName );
                throw new PlayerOpException( player, this, PlayerOpExceptionCode.NoActionNeeded, msg, colorMsg );
            }

            // Check if player has permissions in general
            if( promoting && !player.Can( Permission.Promote ) ) {
                PlayerOpException.ThrowPermissionMissing( player, this, verb, Permission.Promote );
            } else if( !promoting && !player.Can( Permission.Demote ) ) {
                PlayerOpException.ThrowPermissionMissing( player, this, verb, Permission.Demote );
            }

            // Check if player's specific permission limits are enough
            if( promoting && !player.Can( Permission.Promote, newRank ) ) {
                string msg = String.Format( "Cannot promote {0} to {1}: you may only promote players up to rank {2}.",
                                            Name, newRank.Name,
                                            player.Info.Rank.GetLimit( Permission.Promote ).Name );
                string colorMsg = String.Format( "&SCannot promote {0}&S to {1}&S: you may only promote players up to rank {2}&S.",
                                                 ClassyName, newRank.ClassyName,
                                                 player.Info.Rank.GetLimit( Permission.Promote ).ClassyName );
                throw new PlayerOpException( player, this, PlayerOpExceptionCode.PermissionLimitTooLow,
                                             msg, colorMsg );
            } else if( !promoting && !player.Can( Permission.Demote, Rank ) ) {
                string msg = String.Format( "Cannot demote {0} (ranked {1}): you may only demote players ranked {2} or below.",
                                            Name, Rank.Name,
                                            player.Info.Rank.GetLimit( Permission.Demote ).Name );
                string colorMsg = String.Format( "&SCannot demote {0}&S (ranked {1}&S): you may only demote players ranked {2}&S or below.",
                                                 ClassyName, Rank.ClassyName,
                                                 player.Info.Rank.GetLimit( Permission.Demote ).ClassyName );
                throw new PlayerOpException( player, this, PlayerOpExceptionCode.PermissionLimitTooLow,
                                             msg, colorMsg );
            }

            // Check if promotion/demotion reason is required/missing
            PlayerOpException.CheckRankChangeReason( reason, player, this, promoting );

            RankChangeType changeType;
            if( newRank >= Rank ) {
                changeType = (auto ? RankChangeType.AutoPromoted : RankChangeType.Promoted);
            } else {
                changeType = (auto ? RankChangeType.AutoDemoted : RankChangeType.Demoted);
            }

            // Raise PlayerInfo.RankChanging event
            if( raiseEvents ) {
                var e = new PlayerInfoRankChangingEventArgs( this, player, newRank, reason, rankChangeType, announce );
                RaiseRankChangingEvent( e );
                if( e.Cancel ) PlayerOpException.ThrowCanceled( player, this );
                announce = e.Announce;
                reason = e.Reason;
            }

            // Log the rank change
            Logger.Log( LogType.UserActivity,
                        "{0} {1} {2} from {3} to {4}. Reason: {5}",
                        player.Name, verbed, Name, Rank.Name, newRank.Name, reason ?? "" );

            // Actually change rank
            Rank oldRank = Rank;
            ProcessRankChange( newRank, player.Name, reason, changeType );

            // Make necessary adjustments related to rank change
            Player target = PlayerObject;
            if( target == null ) {
                if( raiseEvents ) RaiseRankChangedEvent( this, player, oldRank, reason, changeType, announce );
                if( IsHidden && !Rank.Can( Permission.Hide ) ) {
                    IsHidden = false;
                }
            } else {
                Server.RaisePlayerListChangedEvent();
                if( raiseEvents ) RaiseRankChangedEvent( this, player, oldRank, reason, changeType, announce );

                // reset binds (water, lava, admincrete)
                target.ResetAllBinds();

                // reset admincrete deletion permission
                target.Send( Packet.MakeSetPermission( target ) );

                // cancel selection in progress
                if( target.IsMakingSelection ) {
                    target.Message( "Selection canceled." );
                    target.SelectionCancel();
                }

                // reset brush to normal, if not allowed to draw advanced
                if( !target.Can( Permission.DrawAdvanced ) ) {
                    target.Brush = NormalBrushFactory.Instance;
                }

                // unhide, if needed
                if( IsHidden && !target.Can( Permission.Hide ) ) {
                    IsHidden = false;
                    player.Message( "You are no longer hidden." );
                }

                // Check players who are spectating THIS player
                foreach( Player spectator in Server.Players.Where( p => p.SpectatedPlayer == target ) ) {
                    if( !spectator.Can( Permission.Spectate, newRank ) ) {
                        spectator.Message( "You are no longer allowed to spectate {0}", target.ClassyName );
                        spectator.StopSpectating();
                    }
                }

                // Check if THIS player is spectating someone else
                Player spectatee = target.SpectatedPlayer;
                if( spectatee != null && !target.Can( Permission.Spectate, spectatee ) ) {
                    target.Message( "You are no longer allowed to spectate {0}", spectatee.ClassyName );
                    target.StopSpectating();
                }

                // ensure copy slot consistency
                target.InitCopySlots();

                // inform the player of the rank change
                target.Message( "You were {0} to {1}&S by {2}",
                                verbed,
                                newRank.ClassyName,
                                player.ClassyName );
                if( reason != null ) {
                    target.Message( "{0} reason: {1}",
                                    promoting ? "Promotion" : "Demotion",
                                    reason );
                }
            }

            // Announce the rank change
            if( announce ) {
                if( ConfigKey.AnnounceRankChanges.Enabled() ) {
                    Server.Message( target,
                                    "{0}&S {1} {2}&S from {3}&S to {4}",
                                    player.ClassyName,
                                    verbed,
                                    ClassyName,
                                    oldRank.ClassyName,
                                    newRank.ClassyName );
                    if( ConfigKey.AnnounceRankChangeReasons.Enabled() && reason != null ) {
                        Server.Message( target,
                                        "&S{0} reason: {1}",
                                        promoting ? "Promotion" : "Demotion",
                                        reason );
                    }
                } else {
                    player.Message( "You {0} {1}&S from {2}&S to {3}",
                                    verbed,
                                    ClassyName,
                                    oldRank.ClassyName,
                                    newRank.ClassyName );
                    if( target != null && reason != null ) {
                        target.Message( "&S{0} reason: {1}",
                                        promoting ? "Promotion" : "Demotion",
                                        reason );
                    }
                }
            }
        }