public void CreateClassSettings(ActorClass actorclass) { if (actorclass != ActorClass.Invalid) { switch (actorclass) { case ActorClass.Barbarian: Barbarian = new SettingBarbarian(); break; case ActorClass.Crusader: Crusader = new SettingCrusader(); break; case ActorClass.DemonHunter: DemonHunter = new SettingDemonHunter(); break; case ActorClass.Monk: Monk = new SettingMonk(); break; case ActorClass.Witchdoctor: WitchDoctor = new SettingWitchDoctor(); break; case ActorClass.Wizard: Wizard = new SettingWizard(); break; } } }