public override void PreRender() { lineGO.SetStart(SceneStartF()); lineGO.SetEnd(SceneEndF()); lineGO.SetColor(ColorF()); // line width is set in world units! lineGO.SetLineWidth(LineWidth.WorldValuef); lineGO.SetLayer(LayerF(), true); }
public override void Setup() { lineGO = GameObjectFactory.CreateLineGO("dimension_line", ColorF(), LineWidth.WorldValuef, LineWidthType.World); lineGO.SetLayer(LayerF()); }