void Update() { // [RMS] this can be null if we created a GO by copying an fGO using Unity functions (eg Object.Instantiate). // The GO wil be created, and the PreRenderBehavior script will be copied, however there // is no ParentFGO. We need a deep-copy of FGOs to fix this! // // Currently only happens when using UnityWrapperSO? so not a crisis. if (ParentFGO != null) { ParentFGO.PreRender(); } }