void update_indicator(CreateDropPrimitiveButton button, FScene scene) { if (button == null || buttonTypes.ContainsKey(button) == false) { return; } SOType t = buttonTypes[button]; if (t.hasTag(SOType.TagPrimitive) == false) { return; } scene.DefaultPrimitiveType = t; if (indicatorButton != null) { indicatorButton.RemoveGO(indicatorGO); } indicatorButton = button; indicatorGO.SetPosition(Vector3f.Zero); indicatorGO.SetRotation(Quaternionf.Identity); indicatorGO.SetLocalScale(fIndicatorSize * Vector3f.One); indicatorGO.SetLocalPosition( indicatorGO.GetLocalPosition() + fIndicatorShift * (Vector3f.AxisY - 1 * Vector3f.AxisZ + Vector3f.AxisX)); indicatorButton.AppendNewGO(indicatorGO, indicatorButton.RootGameObject, false); indicatorGO.Show(); }
CreateDropPrimitiveButton add_curve_button(Cockpit cockpit, string sName, float fHUDRadius, float dx, float dy, Material bgMaterial, Material primMaterial, Func <TransformableSO> CreateCurveF ) { float fButtonRadius = 0.08f; CreateDropPrimitiveButton button = new CreateDropPrimitiveButton() { TargetScene = cockpit.Scene, CreatePrimitive = CreateCurveF }; button.Create(fButtonRadius, bgMaterial); //var gen = (customGenerator != null) ? customGenerator : // new primitiveIconGenerator() { PrimType = primType, PrimMaterial = primMaterial, PrimSize = fButtonRadius * fPrimRadiusScale }; //button.AddVisualElements(gen.Generate(), true); HUDUtil.PlaceInSphere(button, fHUDRadius, dx, dy); button.Name = sName; button.OnDoubleClicked += (s, e) => { // [TODO] could have a lighter record here because we can easily recreate primitive... cockpit.Scene.History.PushChange( new AddSOChange() { scene = cockpit.Scene, so = CreateCurveF() }); cockpit.Scene.History.PushInteractionCheckpoint(); }; return(button); }
public void Create(Cockpit cockpit) { base.Create(); float fHUDRadius = 0.7f; float fButtonRadius = 0.08f; Color bgColor = new Color(0.7f, 0.7f, 1.0f, 0.7f); Material bgMaterial = (bgColor.a == 1.0f) ? MaterialUtil.CreateStandardMaterial(bgColor) : MaterialUtil.CreateTransparentMaterial(bgColor); Material primMaterial = MaterialUtil.CreateStandardMaterial(Color.yellow); var addCylinderButton = add_primitive_button(cockpit, "addCylinder", fHUDRadius, -45.0f, 0.0f, PrimitiveType.Cylinder, 0.7f, bgMaterial, primMaterial, () => { return(new CylinderSO().Create(cockpit.Scene.DefaultSOMaterial)); }); AddChild(addCylinderButton); buttons.Add(addCylinderButton); buttonTypes[addCylinderButton] = SOTypes.Cylinder; var addBoxButton = add_primitive_button(cockpit, "addBox", fHUDRadius, -45.0f, -15.0f, PrimitiveType.Cube, 0.7f, bgMaterial, primMaterial, () => { return(new BoxSO().Create(cockpit.Scene.DefaultSOMaterial)); }); AddChild(addBoxButton); buttons.Add(addBoxButton); buttonTypes[addBoxButton] = SOTypes.Box; var addSphereButton = add_primitive_button(cockpit, "addSphere", fHUDRadius, -45.0f, -30.0f, PrimitiveType.Sphere, 0.85f, bgMaterial, primMaterial, () => { return(new SphereSO().Create(cockpit.Scene.DefaultSOMaterial)); }); AddChild(addSphereButton); buttons.Add(addSphereButton); buttonTypes[addSphereButton] = SOTypes.Sphere; var addPivotButton = add_primitive_button(cockpit, "addPivot", fHUDRadius, -60.0f, 0.0f, PrimitiveType.Sphere, 0.7f, bgMaterial, primMaterial, () => { return(new PivotSO().Create(cockpit.Scene.PivotSOMaterial, cockpit.Scene.FrameSOMaterial, FPlatform.WidgetOverlayLayer)); }, new pivotIconGenerator() { SphereMaterial = cockpit.Scene.SelectedMaterial, FrameMaterial = cockpit.Scene.FrameMaterial, PrimSize = fButtonRadius * 0.7f }); AddChild(addPivotButton); buttons.Add(addPivotButton); buttonTypes[addPivotButton] = SOTypes.Pivot; //var addCurveButton = add_curve_button(cockpit, "addCurve", fHUDRadius, -60.0f, -15.0f, // bgMaterial, primMaterial, // () => { // return new PolyCurveSO().Create(cockpit.ActiveScene.DefaultSOMaterial); // }); //AddChild(addCurveButton); /* * HUDButton addBunnyButton = HUDBuilder.CreateGeometryIconClickButton( * new HUDShape(HUDShapeType.Disc, fButtonRadius ), * fHUDRadius, -45.0f, -30.0f, bgColor, * new meshIconGenerator() { MeshPath = "icon_meshes/bunny_1k", UseMaterial = primMaterial, UseSize = fButtonRadius * 0.7f }); * addBunnyButton.Name = "addBunnyButton"; * addBunnyButton.OnClicked += (s, e) => { * // TODO add existing mesh to scene * cockpit.Parent.Scene.AddBox(); * }; * cockpit.AddUIElement(addBunnyButton, true); */ // initialize selected-primitive indicator icon fMesh iconMesh = null; fMaterial iconMaterial = null; try { iconMesh = new fMesh(Resources.Load <Mesh>("tool_icons/star")); iconMaterial = MaterialUtil.CreateStandardVertexColorMaterialF(Color.white); } catch { } if (iconMesh == null) { iconMesh = new fMesh(UnityUtil.GetPrimitiveMesh(PrimitiveType.Sphere)); iconMaterial = MaterialUtil.CreateStandardMaterialF(Color.yellow); } indicatorGO = new fMeshGameObject(iconMesh); indicatorGO.SetName("active_star"); indicatorGO.SetMesh(iconMesh); indicatorGO.SetMaterial(iconMaterial); indicatorGO.SetLocalScale(fIndicatorSize * Vector3f.One); indicatorGO.SetLocalPosition(indicatorGO.GetLocalPosition() + fIndicatorShift * (Vector3f.AxisY - 1 * Vector3f.AxisZ + Vector3f.AxisX)); indicatorButton = buttons[0]; // this is default material indicatorButton.AppendNewGO(indicatorGO, indicatorButton.RootGameObject, false); }