protected override void LoadContent() { base.LoadContent(); DetailTileSize = (ClientHeightHalf - (2 * Constants.Controls.Margin)) / MapDetailsRenderer2d.TilesToDisplay; DetailTileSizeHalf = DetailTileSize / 2; DetailsWidth = DetailTileSize * MapDetailsRenderer2d.TilesToDisplay; DetailsHeight = DetailsWidth; DetailsWidthHalf = DetailsWidth / 2; _camera = new Camera(ClientWidth, ClientHeight); _camera.Viewport = new Viewport(0, ClientHeightHalf, ClientWidthHalf, ClientHeightHalf); _camera.Position = Vector3.UnitZ * 4 + Vector3.UnitY * 6; _camera.FieldOfView = MathHelper.PiOver4; _camera.LookAt(-2 * Vector3.UnitZ); Tile.LoadContent(Content); _ui = new Window(null, this) { Position = new Point(ClientWidthHalf + DetailsWidthHalf + Constants.Controls.Margin, ClientHeightHalf - (2 * Constants.Controls.Margin)), Size = new Point(ClientWidth, ClientHeight), }; var uixml = _ui.ToXElement(); //_playerScreen = new PlayerScreen(_ui, this); //_playerScreen.Position = new Point(Constants.Controls.Margin, ClientHeightHalf - (2 * Constants.Controls.Margin)); //_playerScreen.Player = _world.Player; //_controlScreen = new ControlScreen(_ui, this); //_controlScreen.Position = new Point(ClientWidthHalf + DetailsWidthHalf + Constants.Controls.Margin, ClientHeightHalf - (2 * Constants.Controls.Margin)); //_ui.Load(Content); _world.LoadContent(Content); _world.Player.Position = new Point(9, 9); //_ui.SaveToFile(Path.Combine(WinForms.Application.StartupPath, "Data", "UI.xml")); _ui.LoadFromFile(Path.Combine(WinForms.Application.StartupPath, "Data", "UI.xml")); _ui.Load(Content); _ui.Layout(); _playerScreen = _ui.GetControl<PlayerScreen>(); _playerScreen.Player = _world.Player; _controlScreen = _ui.GetControl<ControlScreen>(); _previousMilliseconds = 0; }