//TODO : загрузку и инициализацию консрукторов из файла public BaseShip() { Weapon = new Cannon(); weaponCache = new WeaponCache(); weaponCache.Add(Weapon.GunType, Weapon); bulletForCurrentShoot = TypeOFBullets.Cannonbal; NumOfCannonballs = 10; // TODO kill magic number int Weight = 1000; }
public BaseShip(IWeapon weapon, WeaponCache cache ) { Weapon = weapon; weaponCache = cache; //weaponCache.Add(Weapon.GunType, Weapon); bulletForCurrentShoot = TypeOFBullets.Cannonbal; NumOfCannonballs = 10; // TODO kill magic number int Weight = 1000; }