public override bool Equals(object obj) { JoyInputState c1 = this; JoyInputState c2 = obj as JoyInputState; if (c2 == null) { return(false); } if (c1._keys.Count != c2._keys.Count) { return(false); } foreach (var key in c1._keys) { InputValue value; if (!c2._keys.TryGetValue(key.Key, out value)) { return(false); } if (value.Value != key.Value.Value || value.IsAxis != key.Value.IsAxis) { return(false); } } return(true); }
public JoyInputState Clone() { JoyInputState clone = new JoyInputState(); clone._keys = new Dictionary <int, InputValue>(_keys); return(clone); }
public Joystick(int id, IntPtr joystick, Controller conf) { Id = id; SdlJoystick = joystick; Controller = conf; State = new JoyInputState(); OldState = new JoyInputState(); }
private void ProcessJoystickState(int playerIndex, JoyInputState keyState, JoyInputState prevState) { //Debug.WriteLine("ProcessJoystickState : " + keyState.ToString() + " - OldState : " + prevState.ToString()); IntPtr hWndProcess; bool isDesktop; string process = GetActiveProcessFileName(out isDesktop, out hWndProcess); var mapping = _mapping[process]; if (mapping != null) { foreach (var keyMap in mapping.Input) { if (!keyMap.IsValid()) { continue; } if (keyMap.ControllerIndex >= 0 && keyMap.ControllerIndex != playerIndex) { continue; } SendInput(keyState, prevState, hWndProcess, process, keyMap); } } var commonMapping = _mapping["*"]; if (commonMapping != null) { foreach (var keyMap in commonMapping.Input) { if (!keyMap.IsValid()) { continue; } if (keyMap.ControllerIndex >= 0 && keyMap.ControllerIndex != playerIndex) { continue; } if (mapping != null && mapping[keyMap.Name] != null) { continue; } SendInput(keyState, prevState, hWndProcess, process, keyMap); } } }
public static JoyInputState operator |(JoyInputState a, JoyInputState b) { JoyInputState ret = new JoyInputState(); ret._keys = new Dictionary <int, InputValue>(a._keys); foreach (var kb in b._keys) { ret._keys[kb.Key] = kb.Value; } return(ret); }
private void SendKeyMap(PadToKeyInput input, JoyInputState oldState, JoyInputState newState, string processName) { if (oldState.HasNewInput(input.Name, newState)) { if (processName == null) { SimpleLogger.Instance.Info("SendKey : Release '" + input.Keys + "' to <unknown process>"); } else { SimpleLogger.Instance.Info("SendKey : Release '" + input.Keys + "' to " + processName); } if (input.ScanCodes.Length != 0) { foreach (uint sc in input.ScanCodes) { SendKey.SendScanCode(sc, false); } } else if (input.Keys != Keys.None) { SendKey.Send(input.Keys, false); } } else if (newState.HasNewInput(input.Name, oldState)) { if (processName == null) { SimpleLogger.Instance.Info("SendKey : Press '" + input.Keys + "' to <unknown process>"); } else { SimpleLogger.Instance.Info("SendKey : Press '" + input.Keys + "' to " + processName); } if (input.ScanCodes.Length != 0) { foreach (uint sc in input.ScanCodes) { SendKey.SendScanCode(sc, true); } } else if (input.Keys != Keys.None) { SendKey.Send(input.Keys, true); } } }
private void SendInput(JoyInputState newState, JoyInputState oldState, IntPtr hWndProcess, string process, PadToKeyInput input) { if (input.Type == PadToKeyType.Mouse && (input.Code == "CLICK" || input.Code == "RCLICK" || input.Code == "MCLICK")) { if (oldState.HasNewInput(input.Name, newState)) // Released { if (input.Code == "CLICK") { SendKey.SendMouseInput(SendKey.MouseInput.Click, false); } else if (input.Code == "RCLICK") { SendKey.SendMouseInput(SendKey.MouseInput.RClick, false); } else if (input.Code == "MCLICK") { SendKey.SendMouseInput(SendKey.MouseInput.MClick, false); } } else if (newState.HasNewInput(input.Name, oldState)) // Pressed { if (input.Code == "CLICK") { SendKey.SendMouseInput(SendKey.MouseInput.Click, true); } else if (input.Code == "RCLICK") { SendKey.SendMouseInput(SendKey.MouseInput.RClick, true); } else if (input.Code == "MCLICK") { SendKey.SendMouseInput(SendKey.MouseInput.MClick, true); } } return; } if (input.Type == PadToKeyType.Mouse && (input.Code == "X" || input.Code == "Y")) { if (!newState.HasFlag(input.Name) && !newState.HasFlag(RevertedAxis(input.Name))) { // Debug.WriteLine("STOP MOUSE MOVE " + input.Code); // Stop if (input.Code == "X") { _mouseMove.X = 0; } else { _mouseMove.Y = 0; } if (_mouseMove.IsEmpty && _mouseTimer != null) { _mouseTimer.Dispose(); _mouseTimer = null; } } else if (newState.HasNewInput(input.Name, oldState, true)) { // Moving if (input.Code == "X") { _mouseMove.X = newState.GetMouseInputValue(input.Name); } else { _mouseMove.Y = newState.GetMouseInputValue(input.Name); } // Debug.WriteLine("Mouse @ " + _mouseMove.ToString()); if (_mouseMove.IsEmpty) { if (_mouseTimer != null) { _mouseTimer.Dispose(); } _mouseTimer = null; } else if (_mouseTimer == null) { _mouseTimer = new System.Threading.Timer(new TimerCallback(OnMouseTimerProc), this, 0, 1); } } else if (newState.HasNewInput(RevertedAxis(input.Name), oldState, true)) { // Moving if (input.Code == "X") { _mouseMove.X = newState.GetMouseInputValue(RevertedAxis(input.Name)); } else { _mouseMove.Y = newState.GetMouseInputValue(RevertedAxis(input.Name)); } // Debug.WriteLine("Mouse @ " + _mouseMove.ToString()); if (_mouseMove.IsEmpty) { if (_mouseTimer != null) { _mouseTimer.Dispose(); } _mouseTimer = null; } else if (_mouseTimer == null) { _mouseTimer = new System.Threading.Timer(new TimerCallback(OnMouseTimerProc), this, 0, 5); } } return; } if (input.Key != null && (input.Key.StartsWith("(") || input.Key.StartsWith("{"))) { if (newState.HasNewInput(input.Name, oldState)) { if (input.Keys != 0) { if (process == null) { SimpleLogger.Instance.Info("SendKey : " + input.Key + " to <unknown process>"); } else { SimpleLogger.Instance.Info("SendKey : " + input.Key + " to " + process); } } if (input.Key == "(%{CLOSE})" && hWndProcess != IntPtr.Zero) { const int WM_CLOSE = 0x0010; User32.SendMessage(hWndProcess, WM_CLOSE, 0, 0); } else if (input.Key == "(%{KILL})" && hWndProcess != IntPtr.Zero) { KillProcess(hWndProcess, process); } else if (input.Key == "(%{F4})" && process == "emulationstation") { SendKey.Send(Keys.Alt, true); SendKey.Send(Keys.F4, true); SendKey.Send(Keys.Alt, false); SendKey.Send(Keys.F4, false); } else { SendKeys.SendWait(input.Key); } } } else if (input.Keys != 0 || input.ScanCodes.Length != 0) { SendKeyMap(input, oldState, newState, process); } }
public bool HasNewInput(InputKey k, JoyInputState old, bool checkAxisChanged = false) { var newValues = FromInputKey(k); if (newValues.Count == 0) { return(false); } var oldValues = old.FromInputKey(k); if (oldValues.Count == 0) { if (newValues.Any(v => v.Value.IsAxis)) { foreach (var nv in newValues.Where(v => v.Value.IsAxis)) { oldValues[nv.Key] = new InputValue(0, true); } } else { return(true); } } foreach (var ov in oldValues) { if (!newValues.ContainsKey(ov.Key)) { return(false); } var oldVal = oldValues[ov.Key]; var newVal = newValues[ov.Key]; if (oldVal.IsAxis) { if (checkAxisChanged) { if (oldVal.Value != newVal.Value) { return(true); } } const int DEADZONE = 20000; bool oldOutOfDeadZone = Math.Abs(oldVal.Value) >= DEADZONE; bool newOutOfDeadZone = Math.Abs(newVal.Value) >= DEADZONE; if (newOutOfDeadZone && !oldOutOfDeadZone) { return(true); } } else if (oldVal.Value != newVal.Value) { return(true); } } return(false); }