/** * fimeFrom / timeTo - time in day in hours */ private void SimulateTo(int dayInYear, float time) { //float deltaT = var roomState = room_.SetTimeWithWarmUp(dayInYear, time, 7); //RoomSimulator.State roomState = room_.Simulate(deltaT); fanStatus.Text = room_.FanStatus() ? "On" : "Off"; TimeSpan ts = TimeSpan.FromHours(time); curTime.Text = ts.ToString(@"hh\:mm"); curTemp.Text = roomState.curTemp.ToString("f1"); minTemp.Text = roomState.minTemp.ToString("f1"); maxTemp.Text = roomState.maxTemp.ToString("f1"); roomTemp.Text = roomState.roomTemperature_.ToString("f1"); }
private SimulationResults.FanControlResults SimulateDays(FanControl fc, int days) { float duration = 24.0f * days; //DoSimulateDay(); int dayInYear = DayInYearInput(); int warmUpDays = 7; // TODO: find shortest warm-up necessary, longer warm-up should make almost no difference var room = new RoomSimulator(); room.SelectFanControl(fc); room.SetTimeWithWarmUp(dayInYear, 0, warmUpDays); float deltaT = 0.05f; int nSamples = 0; float sumTemp = 0; float sumFanOn = 0; float sumTempOsc = 0; float lastTemp = room.GetRoomTemperature(); float lastMin = lastTemp; float lastMax = lastTemp; OscState oscState = OscState.None; float sumOsc = 0; int nOsc = 0; for (float t = 0; t < duration; t += deltaT) { RoomSimulator.State roomState = room.AdvanceTime(deltaT); nSamples++; float temp = roomState.roomTemperature_; sumTemp += temp; if (temp > lastTemp) { if (oscState == OscState.Down) { lastMin = lastTemp; } oscState = OscState.Up; } else { if (oscState == OscState.Up) { lastMax = lastTemp; sumOsc += lastMax - lastMin; nOsc++; } oscState = OscState.Down; } sumTempOsc += Math.Abs(temp - lastTemp) / deltaT; lastTemp = temp; sumFanOn += (room.FanStatus() ? 1 : 0) * deltaT; } return(new SimulationResults.FanControlResults(fc.Name(), sumTemp / nSamples, sumTempOsc / nSamples, sumFanOn * 100 / duration)); //return new SimulationResults.FanControlResults(fc.Name(), sumTemp / nSamples, sumOsc / nOsc, sumFanOn * 100 / duration); }
private SimulationResults.FanControlResults SimulateDays(FanControl fc, int days) { float duration = 24.0f * days; //DoSimulateDay(); int dayInYear = DayInYearInput(); int warmUpDays = 7; // TODO: find shortest warm-up necessary, longer warm-up should make almost no difference var room = new RoomSimulator(); room.SelectFanControl(fc); room.SetTimeWithWarmUp(dayInYear, 0, warmUpDays); float deltaT = 0.05f; int nSamples = 0; float sumTemp = 0; float sumFanOn = 0; float sumTempOsc = 0; float lastTemp = room.GetRoomTemperature(); float lastMin = lastTemp; float lastMax = lastTemp; OscState oscState = OscState.None; float sumOsc = 0; int nOsc = 0; for (float t = 0; t < duration; t += deltaT) { RoomSimulator.State roomState = room.AdvanceTime(deltaT); nSamples++; float temp = roomState.roomTemperature_; sumTemp += temp; if (temp > lastTemp) { if (oscState == OscState.Down) { lastMin = lastTemp; } oscState = OscState.Up; } else { if (oscState == OscState.Up) { lastMax = lastTemp; sumOsc += lastMax - lastMin; nOsc++; } oscState = OscState.Down; } sumTempOsc += Math.Abs(temp - lastTemp)/deltaT; lastTemp = temp; sumFanOn += (room.FanStatus() ? 1 : 0) * deltaT; } return new SimulationResults.FanControlResults(fc.Name(), sumTemp / nSamples, sumTempOsc / nSamples, sumFanOn * 100 / duration); //return new SimulationResults.FanControlResults(fc.Name(), sumTemp / nSamples, sumOsc / nOsc, sumFanOn * 100 / duration); }