public static MapModel BuildBossLevel(Game game, Size mapSize, ref Character aChar) { MapModel map = new MapModel(game, mapSize, Score.GenerateDefaultScore(), "bg"); MapHelper.SetPlayerInfo(aChar.JumpHeight, aChar.mSize); MapHelper.SetMap(ref map); MapHelper.BuildMapBorders(); ExitDoorModel door1 = MapHelper.BuildExitDoor(0, 8, PlayerIndex.One); ExitDoorModel door2 = MapHelper.BuildExitDoor(MapHelper.GetLastColumn() - 3, 8, PlayerIndex.Two); map.AssignExitDoors(ref door1, ref door2); return map; }
public static MapModel BuildLevel1(Game game, Size mapSize, ref Character aChar) { MapModel map = new MapModel(game, mapSize, Score.GenerateDefaultScore(), "bg"); MapHelper.SetPlayerInfo(aChar.JumpHeight, aChar.mSize); MapHelper.SetMap(ref map); MapHelper.BuildMapBorders(); MapHelper.BuildResistor(3, 1, Resistor.Type.PLAYER_TWO); MapHelper.BuildResistor(2, 1, Resistor.Type.PLAYER_TWO); MapHelper.BuildPlatform(2, 1, 2, Wall.Colors.BLUE); MapHelper.BuildCollectable(1.9f, 1.8f, 1); MapHelper.BuildCollectable(3f, 1.8f, 1); MapHelper.BuildResistor(3, 2, Resistor.Type.PLAYER_ONE); MapHelper.BuildResistor(2, 2, Resistor.Type.PLAYER_ONE); // 2nd platform level 1 MapHelper.BuildPlatform(7, 1, 2, Wall.Colors.RED); MapHelper.BuildResistor(7, 1, Resistor.Type.PLAYER_ONE); MapHelper.BuildResistor(8, 1, Resistor.Type.PLAYER_ONE); MapHelper.BuildCollectable(6.9f, 1.8f, 1); MapHelper.BuildCollectable(8f, 1.8f, 1); MapHelper.BuildResistor(7, 2, Resistor.Type.PLAYER_TWO); MapHelper.BuildResistor(8, 2, Resistor.Type.PLAYER_TWO); MapHelper.BuildWall(MapHelper.GetLastColumn() - 2, 1, new Size(map.mSize.Width - MapHelper.GetColumnXAt(MapHelper.GetLastColumn() - 2) - MapHelper.GetOffset(), map.mSize.Height - MapHelper.GetPlatformYAtLevel(1) - MapHelper.GetOffset()), Wall.Colors.WHITE); MapHelper.BuildPlatform(0, 2, MapHelper.GetLastColumn()-2, Wall.Colors.BLUE); MapHelper.BuildMoveableBox(MapHelper.GetLastColumn() - 4, 3f, new Size(40, 20)); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 6, 3, 1); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 7, 3, 1); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 6, 3.1f, Resistor.Type.PLAYER_TWO); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 7, 3.1f, Resistor.Type.PLAYER_TWO); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 10, 3, 1); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 11, 3, 1); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 10, 3.1f, Resistor.Type.PLAYER_ONE); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 11, 3.1f, Resistor.Type.PLAYER_ONE); ElevatorModel elev1 = MapHelper.BuildElevator(0, 4); SwitchModel switch1 = MapHelper.BuildSwitch(3, 2.2f); MapHelper.RegisterSwitchToElevator(ref switch1, ref elev1); MapHelper.BuildPlatform(1, 4, MapHelper.GetLastColumn() - 2, Wall.Colors.BLUE); MapHelper.BuildPlatform(2, 5, 2, Wall.Colors.BLUE); SwitchModel switch12 = MapHelper.BuildSwitch(5, 4.05f); MapHelper.RegisterSwitchToElevator(ref switch12, ref elev1); MapHelper.BuildResistor(2, 5, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(3, 5, Resistor.Type.NEUTRAL); MapHelper.BuildCollectable(7, 5, 1); MapHelper.BuildCollectable(8, 5, 1); MapHelper.BuildPlatform(11, 5, 2, Wall.Colors.BLUE); MapHelper.BuildResistor(11, 5, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(12, 5, Resistor.Type.NEUTRAL); MapHelper.BuildWall(MapHelper.GetLastColumn() - 2.5f, 4.5f, new Size(map.mSize.Width - MapHelper.GetColumnXAt(MapHelper.GetLastColumn() - 2.5f) - MapHelper.GetOffset(), map.mSize.Height - MapHelper.GetPlatformYAtLevel(0.5f) - MapHelper.GetOffset()), Wall.Colors.WHITE); MapHelper.BuildWall(MapHelper.GetLastColumn() - 1.8f, 5f, new Size(map.mSize.Width - MapHelper.GetColumnXAt(MapHelper.GetLastColumn() - 1.8f) - MapHelper.GetOffset(), map.mSize.Height - MapHelper.GetPlatformYAtLevel(0.6f) - MapHelper.GetOffset()), Wall.Colors.WHITE); MapHelper.BuildPlatform(0, 6, MapHelper.GetLastColumn()-2, Wall.Colors.BLUE); MapHelper.BuildPlatform((MapHelper.GetLastColumn()/2)-3, 7, 4, Wall.Colors.BLUE); MapHelper.BuildPlatform(0, 7, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(0, 8, 1); MapHelper.BuildPlatform(MapHelper.GetLastColumn()-2, 7, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(MapHelper.GetLastColumn()-2, 8, 1); ExitDoorModel door1 = MapHelper.BuildExitDoor((MapHelper.GetLastColumn()/2)-1, 7, PlayerIndex.One); ExitDoorModel door2 = MapHelper.BuildExitDoor((MapHelper.GetLastColumn() / 2) - 3f, 7, PlayerIndex.Two); map.AssignExitDoors(ref door1, ref door2); return map; }
public static MapModel BuildSolo(Game game, Size mapSize, ref Character aChar) { MapModel map = new MapModel(game, mapSize, Score.GenerateDefaultScore(), "bg"); MapHelper.SetPlayerInfo(aChar.JumpHeight, aChar.mSize); MapHelper.SetMap(ref map); MapHelper.BuildMapBorders(); MapHelper.BuildResistor(2, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(2.9f, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(3.7f, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(4.5f, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(5.3f, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 4, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 4.9f, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 5.7f, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 6.5f, 1, Resistor.Type.NEUTRAL); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 7.3f, 1, Resistor.Type.NEUTRAL); MapHelper.BuildCollectable((MapHelper.GetLastColumn() / 2) + 0.5f , 1, 1); MapHelper.BuildCollectable((MapHelper.GetLastColumn() / 2)-0.7f, 1, 1); MapHelper.BuildCollectable((MapHelper.GetLastColumn() / 2) - 1.8f, 1, 1); MapHelper.BuildPlatform(1, 1, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(1,2,1); MapHelper.BuildPlatform(0, 2, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(0, 3, 1); MapHelper.BuildPlatform(1, 3, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(1, 4, 1); MapHelper.BuildPlatform(0, 4, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(0, 5, 1); MapHelper.BuildPlatform(1, 5, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(1, 6, 1); MapHelper.BuildPlatform(0, 6, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(0, 7, 1); MapHelper.BuildResistor(0, 7, Resistor.Type.PLAYER_ONE); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 3, 1, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 3, 2, 1); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 2, 2, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 2, 3, 1); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 3, 3, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 3, 4, 1); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 2, 4, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 2, 5, 1); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 3, 5, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 3, 6, 1); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 2, 6, 1, Wall.Colors.BLUE); MapHelper.BuildCollectable(MapHelper.GetLastColumn() - 2, 7, 1); MapHelper.BuildResistor(MapHelper.GetLastColumn()-2, 7, Resistor.Type.PLAYER_TWO); MapHelper.BuildPlatform(3, 5, MapHelper.GetLastColumn() - 7, Wall.Colors.BLUE); MapHelper.BuildResistor(5, 6, Resistor.Type.PLAYER_ONE); MapHelper.BuildResistor(5.8f, 6, Resistor.Type.PLAYER_ONE); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 7, 6,Resistor.Type.PLAYER_TWO); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 7.8f, 6, Resistor.Type.PLAYER_TWO); MapHelper.BuildMoveableBox(4, 5.5f, new Size(40, 20)); MapHelper.BuildMoveableBox(MapHelper.GetLastColumn()-6, 5.5f, new Size(40, 20)); MapHelper.BuildPlatform(1, 7, MapHelper.GetLastColumn() - 3, Wall.Colors.BLUE); ElevatorModel e1 = MapHelper.BuildElevator(3.3f, 8.5f,1,0.8f); ElevatorModel e2 = MapHelper.BuildElevator(MapHelper.GetLastColumn() - 5.7f, 8.5f, 1, 0.8f); MapHelper.BuildResistor(3, 8, Resistor.Type.PLAYER_TWO); MapHelper.BuildResistor(3.8f, 8, Resistor.Type.PLAYER_TWO); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 6, 8, Resistor.Type.PLAYER_ONE); MapHelper.BuildResistor(MapHelper.GetLastColumn() - 5.2f, 8, Resistor.Type.PLAYER_ONE); SwitchModel s1 = MapHelper.BuildSwitch(3.5f, 5); SwitchModel s2 = MapHelper.BuildSwitch(MapHelper.GetLastColumn()-4.5f, 5); MapHelper.RegisterSwitchToElevator(ref s1, ref e1); MapHelper.RegisterSwitchToElevator(ref s2, ref e2); MapHelper.BuildPlatform(0, 8, 2, Wall.Colors.BLUE); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 3, 8, 2, Wall.Colors.BLUE); ExitDoorModel door1 = MapHelper.BuildExitDoor(0, 8, PlayerIndex.One); ExitDoorModel door2 = MapHelper.BuildExitDoor(MapHelper.GetLastColumn()-3, 8, PlayerIndex.Two); map.AssignExitDoors(ref door1, ref door2); return map; }
public static MapModel BuildLevel3(Game game, Size mapSize, ref Character aChar) { MapModel map = new MapModel(game, mapSize, Score.GenerateDefaultScore(), "bg"); MapHelper.SetPlayerInfo(aChar.JumpHeight, aChar.mSize); MapHelper.SetMap(ref map); MapHelper.BuildMapBorders(); MapHelper.BuildPlatform(0, 1, 6, Wall.Colors.WHITE); MapHelper.BuildCollectable(0, 1,1); MapHelper.BuildCollectable(1, 1, 1); MapHelper.BuildCollectable(2, 1, 1); MapHelper.BuildCollectable(3, 1, 1); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 2, 1, 2, Wall.Colors.WHITE); MapHelper.BuildPlatform(0, 2, MapHelper.GetLastColumn() - 2, Wall.Colors.WHITE); SwitchModel switch1 = MapHelper.BuildSwitch(5, 2); ElevatorModel elev1 = MapHelper.BuildElevator(0, 4f); MapHelper.RegisterSwitchToElevator(ref switch1, ref elev1); MapHelper.BuildPlatform(MapHelper.GetDefaultElevatorColumnSpan(), 4, MapHelper.GetLastColumn() - MapHelper.GetDefaultElevatorColumnSpan(), Wall.Colors.WHITE); SwitchModel switch12 = MapHelper.BuildSwitch(5, 4); MapHelper.RegisterSwitchToElevator(ref switch12, ref elev1); MapHelper.BuildPlatform(MapHelper.GetLastColumn() - 2, 5, 2, Wall.Colors.WHITE); MapHelper.BuildPlatform(0, 6, MapHelper.GetLastColumn() - 2, Wall.Colors.WHITE); MapHelper.BuildPlatform(5, 7, 7, Wall.Colors.WHITE); ExitDoorModel door1 = MapHelper.BuildExitDoor(6, 7, PlayerIndex.One); ExitDoorModel door2 = MapHelper.BuildExitDoor(8, 7, PlayerIndex.Two); map.AssignExitDoors(ref door1, ref door2); MapHelper.BuildMoveableBox(7, 6, new Size(30,20)); MapHelper.BuildResistor(8, 1, Resistor.Type.PLAYER_ONE); return map; }
public static MapModel BuildLevel2(Game game, Size mapSize, ref Character aChar) { MapModel map = new MapModel(game, mapSize, Score.GenerateDefaultScore(), "bg"); MapHelper.SetPlayerInfo(aChar.JumpHeight, aChar.mSize); MapHelper.SetMap(ref map); MapHelper.BuildMapBorders(); MapHelper.BuildPlatform(0, 1.2f, 5, Wall.Colors.BLUE); MapHelper.BuildWall(MapHelper.GetLastColumn() - 3, 1, new Size(map.mSize.Width - MapHelper.GetColumnXAt(MapHelper.GetLastColumn()-3) - MapHelper.GetOffset(), map.mSize.Height - MapHelper.GetPlatformYAtLevel(1) - MapHelper.GetOffset()), Wall.Colors.WHITE); MapHelper.BuildPlatform(7, 2f, 7, Wall.Colors.BLUE); MapHelper.BuildWall(7,2,new Size(MapHelper.GetOffset(), MapHelper.GetOffset()), Wall.Colors.BLUE); MapHelper.BuildPlatform(0, 3f, 7, Wall.Colors.BLUE); SwitchModel switch1 = MapHelper.BuildSwitch(5, 3); ElevatorModel elev1 = MapHelper.BuildElevator(0, 5.5f,1.5f,2.7f); MapHelper.RegisterSwitchToElevator(ref switch1, ref elev1); ExitDoorModel door1 = MapHelper.BuildExitDoor(6, 7, PlayerIndex.One); ExitDoorModel door2 = MapHelper.BuildExitDoor(8, 7, PlayerIndex.Two); map.AssignExitDoors(ref door1, ref door2); return map; }